# 4DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generation

arXiv: https://arxiv.org/abs/2511.07241 · HTML: https://mlsanity.com/paper/2511.07241/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 48 references that are in the map.
- First posted on arXiv 10 Nov 2025.

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [MOTR: End-to-End Multiple-Object Tracking with Transformer](https://mlsanity.com/paper/2105.03247/) (2021)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)
- [Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models](https://mlsanity.com/paper/2312.13763/) (2023)
- [Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Video](https://mlsanity.com/paper/2311.02848/) (2023)
- [4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://mlsanity.com/paper/2312.17225/) (2023)
- [4Diffusion: Multi-view Video Diffusion Model for 4D Generation](https://mlsanity.com/paper/2405.20674/) (2024)
- [STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians](https://mlsanity.com/paper/2403.14939/) (2024)
- [ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration](https://mlsanity.com/paper/2411.19548/) (2024)
- [TC4D: Trajectory-Conditioned Text-to-4D Generation](https://mlsanity.com/paper/2403.17920/) (2024)
- [Point Mamba: A Novel Point Cloud Backbone Based on State Space Model with Octree-Based Ordering Strategy](https://mlsanity.com/paper/2403.06467/) (2024)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer](https://mlsanity.com/paper/2404.03736/) (2024)
- [DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation](https://mlsanity.com/paper/2410.06756/) (2024)
- [LAformer: Trajectory Prediction for Autonomous Driving with Lane-Aware Scene Constraints](https://mlsanity.com/paper/2302.13933/) (2023)
- [4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion](https://mlsanity.com/paper/2412.04462/) (2024)
- [GATraj: A Graph- and Attention-based Multi-Agent Trajectory Prediction Model](https://mlsanity.com/paper/2209.07857/) (2022)
- [DVLO: Deep Visual-LiDAR Odometry with Local-to-Global Feature Fusion and Bi-Directional Structure Alignment](https://mlsanity.com/paper/2403.18274/) (2024)
- [HumanDreamer: Generating Controllable Human-Motion Videos via Decoupled Generation](https://mlsanity.com/paper/2503.24026/) (2025)
- [MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow](https://mlsanity.com/paper/2502.11697/) (2025)
- [3DSFLabelling: Boosting 3D Scene Flow Estimation by Pseudo Auto-labelling](https://mlsanity.com/paper/2402.18146/) (2024)

## Built on by (most cited first, 5 of 5)

- [DriveVA: Video Action Models are Zero-Shot Drivers](https://mlsanity.com/paper/2604.04198/) (2026)
- [MemoBench: Benchmarking World Modeling in Dynamically Changing Environments](https://mlsanity.com/paper/2606.27537/) (2026)
- [RegFormer++: An Efficient Large-Scale 3D LiDAR Point Registration Network with Projection-Aware 2D Transformer](https://mlsanity.com/paper/2603.14290/) (2026)
- [RL-ScanIQA: Reinforcement-Learned Scanpaths for Blind 360degImage Quality Assessment](https://mlsanity.com/paper/2603.14297/) (2026)
- [MemReg: Streaming Outdoor LiDAR Point Cloud Registration with Hybrid Memory Buffers](https://mlsanity.com/paper/2610.12624/) (2026)

## Abstract (arXiv)

Remarkable advances in recent 2D image and 3D shape generation have induced a significant focus on dynamic 4D content generation. However, previous 4D generation methods commonly struggle to maintain spatial-temporal consistency and adapt poorly to rapid temporal variations, due to the lack of effective spatial-temporal modeling. To address these problems, we propose a novel 4D generation network called 4DSTR, which modulates generative 4D Gaussian Splatting with spatial-temporal rectification. Specifically, temporal correlation across generated 4D sequences is designed to rectify deformable scales and rotations and guarantee temporal consistency. Furthermore, an adaptive spatial densification and pruning strategy is proposed to address significant temporal variations by dynamically adding or deleting Gaussian points with the awareness of their pre-frame movements. Extensive experiments demonstrate that our 4DSTR achieves state-of-the-art performance in video-to-4D generation, excelling in reconstruction quality, spatial-temporal consistency, and adaptation to rapid temporal movements.
