# ProcGen3D: Learning Neural Procedural Graph Representations for Image-to-3D Reconstruction

arXiv: https://arxiv.org/abs/2511.07142 · HTML: https://mlsanity.com/paper/2511.07142/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 41 references that are in the map.
- First posted on arXiv 10 Nov 2025.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [DiffRF: Rendering-Guided 3D Radiance Field Diffusion](https://mlsanity.com/paper/2212.01206/) (2022)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [AM-RADIO: Agglomerative Vision Foundation Model -- Reduce All Domains Into One](https://mlsanity.com/paper/2312.06709/) (2023)
- [HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion](https://mlsanity.com/paper/2303.17015/) (2023)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [Neural Wavelet-domain Diffusion for 3D Shape Generation](https://mlsanity.com/paper/2209.08725/) (2022)
- [MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization](https://mlsanity.com/paper/2408.02555/) (2024)
- [3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion](https://mlsanity.com/paper/2409.12957/) (2024)
- [EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation](https://mlsanity.com/paper/2409.18114/) (2024)
- [Generative PointNet: Deep Energy-Based Learning on Unordered Point Sets for 3D Generation, Reconstruction and Classification](https://mlsanity.com/paper/2004.01301/) (2020)
- [LT3SD: Latent Trees for 3D Scene Diffusion](https://mlsanity.com/paper/2409.08215/) (2024)
- [VolumeDiffusion: Flexible Text-to-3D Generation with Efficient Volumetric Encoder](https://mlsanity.com/paper/2312.11459/) (2023)
- [Tree-D Fusion: Simulation-Ready Tree Dataset from Single Images with Diffusion Priors](https://mlsanity.com/paper/2407.10330/) (2024)

## Abstract (arXiv)

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in production 3D applications, we propose a sequentialized, graph-based procedural graph representation for 3D assets. We use this to learn to approximate the landscape of a procedural generator for image-based 3D reconstruction. We employ edge-based tokenization to encode the procedural graphs, and train a transformer prior to predict the next token conditioned on an input RGB image. Crucially, to enable better alignment of our generated outputs to an input image, we incorporate Monte Carlo Tree Search (MCTS) guided sampling into our generation process, steering output procedural graphs towards more image-faithful reconstructions. Our approach is applicable across a variety of objects that can be synthesized with procedural generators. Extensive experiments on cacti, trees, and bridges show that our neural procedural graph generation outperforms both state-of-the-art generative 3D methods and domain-specific modeling techniques. Furthermore, this enables improved generalization on real-world input images, despite training only on synthetic data.
