# RelightMaster: Precise Video Relighting with Multi-plane Light Images

arXiv: https://arxiv.org/abs/2511.06271 · HTML: https://mlsanity.com/paper/2511.06271/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 27 of its 31 references that are in the map.
- First posted on arXiv 9 Nov 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 27 of 27)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control](https://mlsanity.com/paper/2501.03847/) (2025)
- [AnyV2V: A Tuning-Free Framework For Any Video-to-Video Editing Tasks](https://mlsanity.com/paper/2403.14468/) (2024)
- [Phantom: Subject-consistent video generation via cross-modal alignment](https://mlsanity.com/paper/2502.11079/) (2025)
- [MotionClone: Training-Free Motion Cloning for Controllable Video Generation](https://mlsanity.com/paper/2406.05338/) (2024)
- [CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models](https://mlsanity.com/paper/2503.10592/) (2025)
- [DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation](https://mlsanity.com/paper/2402.11929/) (2024)
- [Consistent Video-to-Video Transfer Using Synthetic Dataset](https://mlsanity.com/paper/2311.00213/) (2023)
- [LightIt: Illumination Modeling and Control for Diffusion Models](https://mlsanity.com/paper/2403.10615/) (2024)
- [Intrinsic Image Decomposition via Ordinal Shading](https://mlsanity.com/paper/2311.12792/) (2023)
- [Video Editing via Factorized Diffusion Distillation](https://mlsanity.com/paper/2403.09334/) (2024)
- [GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Tracking](https://mlsanity.com/paper/2501.02690/) (2025)
- [Light-A-Video: Training-free Video Relighting via Progressive Light Fusion](https://mlsanity.com/paper/2502.08590/) (2025)
- [LightLab: Controlling Light Sources in Images with Diffusion Models](https://mlsanity.com/paper/2505.09608/) (2025)
- [RelightVid: Temporal-Consistent Diffusion Model for Video Relighting](https://mlsanity.com/paper/2501.16330/) (2025)
- [GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering](https://mlsanity.com/paper/2411.07478/) (2024)

## Built on by (most cited first, 8 of 8)

- [MultiShotMaster: A Controllable Multi-Shot Video Generation Framework](https://mlsanity.com/paper/2512.03041/) (2025)
- [LiveLight: Real-time Streaming Video Relighting with Interactive Control](https://mlsanity.com/paper/2608.01771/) (2026)
- [From Inpainting to Editing: Unlocking Robust Mask-Free Visual Dubbing via Generative Bootstrapping](https://mlsanity.com/paper/2512.25066/) (2025)
- [Relit-LiVE: Relight Video by Jointly Learning Environment Video](https://mlsanity.com/paper/2605.06658/) (2026)
- [ID-V2V: Identity-Preserving Video Restylization](https://mlsanity.com/paper/2607.22830/) (2026)
- [GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Models](https://mlsanity.com/paper/2603.23246/) (2026)
- [VibeFlow: Versatile Video Chroma-Lux Editing through Self-Supervised Learning](https://mlsanity.com/paper/2604.13425/) (2026)
- [Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models](https://mlsanity.com/paper/2606.20233/) (2026)

## Abstract (arXiv)

Recent advances in diffusion models enable high-quality video generation and editing, but precise relighting with consistent video contents, which is critical for shaping scene atmosphere and viewer attention, remains unexplored. Mainstream text-to-video (T2V) models lack fine-grained lighting control due to text's inherent limitation in describing lighting details and insufficient pre-training on lighting-related prompts. Additionally, constructing high-quality relighting training data is challenging, as real-world controllable lighting data is scarce. To address these issues, we propose RelightMaster, a novel framework for accurate and controllable video relighting. First, we build RelightVideo, the first dataset with identical dynamic content under varying precise lighting conditions based on the Unreal Engine. Then, we introduce Multi-plane Light Image (MPLI), a novel visual prompt inspired by Multi-Plane Image (MPI). MPLI models lighting via K depth-aligned planes, representing 3D light source positions, intensities, and colors while supporting multi-source scenarios and generalizing to unseen light setups. Third, we design a Light Image Adapter that seamlessly injects MPLI into pre-trained Video Diffusion Transformers (DiT): it compresses MPLI via a pre-trained Video VAE and injects latent light features into DiT blocks, leveraging the base model's generative prior without catastrophic forgetting. Experiments show that RelightMaster generates physically plausible lighting and shadows and preserves original scene content. Demos are available at https://wkbian.github.io/Projects/RelightMaster/.
