# Grounding Foundational Vision Models with 3D Human Poses for Robust Action Recognition

arXiv: https://arxiv.org/abs/2511.05622 · HTML: https://mlsanity.com/paper/2511.05622/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 51 references that are in the map.
- First posted on arXiv 6 Nov 2025.

## Builds on (most cited first, 30 of 30)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking](https://mlsanity.com/paper/2303.16727/) (2023)
- [Attention Bottlenecks for Multimodal Fusion](https://mlsanity.com/paper/2107.00135/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [TDN: Temporal Difference Networks for Efficient Action Recognition](https://mlsanity.com/paper/2012.10071/) (2020)
- [CroCo: Self-Supervised Pre-training for 3D Vision Tasks by Cross-View Completion](https://mlsanity.com/paper/2210.10716/) (2022)
- [A Survey on 3D Skeleton-Based Action Recognition Using Learning Method](https://mlsanity.com/paper/2002.05907/) (2020)
- [Grounding Multimodal Large Language Models in Actions](https://mlsanity.com/paper/2406.07904/) (2024)
- [On the Benefits of 3D Pose and Tracking for Human Action Recognition](https://mlsanity.com/paper/2304.01199/) (2023)
- [Towards Latent Masked Image Modeling for Self-Supervised Visual Representation Learning](https://mlsanity.com/paper/2407.15837/) (2024)
- [CoMotion: Concurrent Multi-person 3D Motion](https://mlsanity.com/paper/2504.12186/) (2025)
- [Bayesian-LoRA: LoRA based Parameter Efficient Fine-Tuning using Optimal Quantization levels and Rank Values trough Differentiable Bayesian Gates](https://mlsanity.com/paper/2406.13046/) (2024)
- [Masked Generative Priors Improve World Models Sequence Modelling Capabilities](https://mlsanity.com/paper/2410.07836/) (2024)
- [Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognition](https://mlsanity.com/paper/2202.11374/) (2022)
- [Advancing Human Action Recognition with Foundation Models trained on Unlabeled Public Videos](https://mlsanity.com/paper/2402.08875/) (2024)
- [Object-Centric Temporal Consistency via Conditional Autoregressive Inductive Biases](https://mlsanity.com/paper/2410.15728/) (2024)
- [MV-GMN: State Space Model for Multi-View Action Recognition](https://mlsanity.com/paper/2501.13829/) (2025)
- [A Gated Attention Transformer for Multi-Person Pose Tracking](https://mlsanity.com/paper/2306.05807/) (2023)
- [Egocentric Human-Object Interaction Detection: A New Benchmark and Method](https://mlsanity.com/paper/2506.14189/) (2025)
- [ATFusion: An Alternate Cross-Attention Transformer Network for Infrared and Visible Image Fusion](https://mlsanity.com/paper/2401.11675/) (2024)
- [SNN-Driven Multimodal Human Action Recognition via Sparse Spatial-Temporal Data Fusion](https://mlsanity.com/paper/2502.13385/) (2025)
- [Gated Recursive Fusion: A Stateful Approach to Scalable Multimodal Transformers](https://mlsanity.com/paper/2507.02985/) (2025)

## Abstract (arXiv)

For embodied agents to effectively understand and interact within the world around them, they require a nuanced comprehension of human actions grounded in physical space. Current action recognition models, often relying on RGB video, learn superficial correlations between patterns and action labels, so they struggle to capture underlying physical interaction dynamics and human poses in complex scenes. We propose a model architecture that grounds action recognition in physical space by fusing two powerful, complementary representations: V-JEPA 2's contextual, predictive world dynamics and CoMotion's explicit, occlusion-tolerant human pose data. Our model is validated on both the InHARD and UCF-19-Y-OCC benchmarks for general action recognition and high-occlusion action recognition, respectively. Our model outperforms three other baselines, especially within complex, occlusive scenes. Our findings emphasize a need for action recognition to be supported by spatial understanding instead of statistical pattern recognition.
