# Neural Image Abstraction Using Long Smoothing B-Splines

arXiv: https://arxiv.org/abs/2511.05360 · HTML: https://mlsanity.com/paper/2511.05360/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 75 references that are in the map.
- First posted on arXiv 7 Nov 2025.

## Builds on (most cited first, 19 of 19)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [OneFormer: One Transformer to Rule Universal Image Segmentation](https://mlsanity.com/paper/2211.06220/) (2022)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [CLIPstyler: Image Style Transfer with a Single Text Condition](https://mlsanity.com/paper/2112.00374/) (2021)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [Differentiable Rendering: A Survey](https://mlsanity.com/paper/2006.12057/) (2020)
- [A Review of the Gumbel-max Trick and its Extensions for Discrete Stochasticity in Machine Learning](https://mlsanity.com/paper/2110.01515/) (2021)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)
- [CLIPascene: Scene Sketching with Different Types and Levels of Abstraction](https://mlsanity.com/paper/2211.17256/) (2022)
- [Word-As-Image for Semantic Typography](https://mlsanity.com/paper/2303.01818/) (2023)
- [CLIPasso: Semantically-Aware Object Sketching](https://mlsanity.com/paper/2202.05822/) (2022)
- [Breathing Life Into Sketches Using Text-to-Video Priors](https://mlsanity.com/paper/2311.13608/) (2023)
- [Text-to-Vector Generation with Neural Path Representation](https://mlsanity.com/paper/2405.10317/) (2024)
- [Differentiable Drawing and Sketching](https://mlsanity.com/paper/2103.16194/) (2021)
- [FRIDA: A Collaborative Robot Painter with a Differentiable, Real2Sim2Real Planning Environment](https://mlsanity.com/paper/2210.00664/) (2022)
- [Wired Perspectives: Multi-View Wire Art Embraces Generative AI](https://mlsanity.com/paper/2311.15421/) (2023)

## Built on by (most cited first, 4 of 4)

- [Optimizing 4D Wires for Sparse 3D Abstraction](https://mlsanity.com/paper/2605.11977/) (2026)
- [Single-Line Drawing Generation via Semantics-Driven Optimization](https://mlsanity.com/paper/2606.01910/) (2026)
- [NURBS Splatting: A Unified Differentiable Rendering Framework for Vector Graphics](https://mlsanity.com/paper/2606.31764/) (2026)
- [Windfoil: Closed-Form Coverage for Real-Time and Differentiable Vector Graphics](https://mlsanity.com/paper/2610.02468/) (2026)

## Abstract (arXiv)

We integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbitrarily long paths within image-based deep learning systems. We take advantage of derivative-based smoothing costs for parametric control of fidelity vs. simplicity tradeoffs, while also enabling stylization control in geometric and image spaces. The proposed pipeline is compatible with recent vector graphics generation and vectorization methods. We demonstrate the versatility of our approach with four applications aimed at the generation of stylized vector graphics: stylized space-filling path generation, stroke-based image abstraction, closed-area image abstraction, and stylized text generation.
