# OregairuChar: A Benchmark Dataset for Character Appearance Frequency Analysis in My Teen Romantic Comedy SNAFU

arXiv: https://arxiv.org/abs/2511.05263 · HTML: https://mlsanity.com/paper/2511.05263/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 18 references that are in the map.
- First posted on arXiv 7 Nov 2025.

## Builds on (most cited first, 11 of 11)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [Adversarial Discriminative Domain Adaptation](https://mlsanity.com/paper/1702.05464/) (2017)
- [Domain Adaptive Faster R-CNN for Object Detection in the Wild](https://mlsanity.com/paper/1803.03243/) (2018)
- [Sketch-based Manga Retrieval using Manga109 Dataset](https://mlsanity.com/paper/1510.04389/) (2015)
- [AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment](https://mlsanity.com/paper/2111.07640/) (2021)
- [DAF:re: A Challenging, Crowd-Sourced, Large-Scale, Long-Tailed Dataset For Anime Character Recognition](https://mlsanity.com/paper/2101.08674/) (2021)
- [Graph Jigsaw Learning for Cartoon Face Recognition](https://mlsanity.com/paper/2107.06532/) (2021)

## Abstract (arXiv)

The analysis of character appearance frequency is essential for understanding narrative structure, character prominence, and story progression in anime. In this work, we introduce OregairuChar, a benchmark dataset designed for appearance frequency analysis in the anime series My Teen Romantic Comedy SNAFU. The dataset comprises 1600 manually selected frames from the third season, annotated with 2860 bounding boxes across 11 main characters. OregairuChar captures diverse visual challenges, including occlusion, pose variation, and inter-character similarity, providing a realistic basis for appearance-based studies. To enable quantitative research, we benchmark several object detection models on the dataset and leverage their predictions for fine-grained, episode-level analysis of character presence over time. This approach reveals patterns of character prominence and their evolution within the narrative. By emphasizing appearance frequency, OregairuChar serves as a valuable resource for exploring computational narrative dynamics and character-centric storytelling in stylized media.
