# Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learning

arXiv: https://arxiv.org/abs/2511.05234 · HTML: https://mlsanity.com/paper/2511.05234/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 105 references that are in the map.
- First posted on arXiv 7 Nov 2025.

## Builds on (most cited first, 30 of 56)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Geometric Deep Learning: Grids, Groups, Graphs, Geodesics, and Gauges](https://mlsanity.com/paper/2104.13478/) (2021)
- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [Meta-Learning in Neural Networks: A Survey](https://mlsanity.com/paper/2004.05439/) (2020)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Learning to learn by gradient descent by gradient descent](https://mlsanity.com/paper/1606.04474/) (2016)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Conditional Neural Processes](https://mlsanity.com/paper/1807.01613/) (2018)
- [Message Passing Neural PDE Solvers](https://mlsanity.com/paper/2202.03376/) (2022)
- [Neural Processes](https://mlsanity.com/paper/1807.01622/) (2018)
- [Attentive Neural Processes](https://mlsanity.com/paper/1901.05761/) (2019)
- [Probabilistic Model-Agnostic Meta-Learning](https://mlsanity.com/paper/1806.02817/) (2018)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [PDE-Refiner: Achieving Accurate Long Rollouts with Neural PDE Solvers](https://mlsanity.com/paper/2308.05732/) (2023)
- [Bayesian Model-Agnostic Meta-Learning](https://mlsanity.com/paper/1806.03836/) (2018)
- [Recasting Gradient-Based Meta-Learning as Hierarchical Bayes](https://mlsanity.com/paper/1801.08930/) (2018)
- [Meta-Learning Probabilistic Inference For Prediction](https://mlsanity.com/paper/1805.09921/) (2018)
- [MultiScale MeshGraphNets](https://mlsanity.com/paper/2210.00612/) (2022)
- [Predicting Physics in Mesh-reduced Space with Temporal Attention](https://mlsanity.com/paper/2201.09113/) (2022)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [Meta-Learning Acquisition Functions for Transfer Learning in Bayesian Optimization](https://mlsanity.com/paper/1904.02642/) (2019)
- [ForceNet: A Graph Neural Network for Large-Scale Quantum Calculations](https://mlsanity.com/paper/2103.01436/) (2021)
- [Gated Graph Recurrent Neural Networks](https://mlsanity.com/paper/2002.01038/) (2020)
- [Neural Dynamic Policies for End-to-End Sensorimotor Learning](https://mlsanity.com/paper/2012.02788/) (2020)

## Built on by (most cited first, 1 of 1)

- [Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators](https://mlsanity.com/paper/2605.20978/) (2026)

## Abstract (arXiv)

Simulating object deformations is a critical challenge across many scientific domains, including robotics, manufacturing, and structural mechanics. Learned Graph Network Simulators (GNSs) offer a promising alternative to traditional mesh-based physics simulators. Their speed and inherent differentiability make them particularly well suited for applications that require fast and accurate simulations, such as robotic manipulation or manufacturing optimization. However, existing learned simulators typically rely on single-step observations, which limits their ability to exploit temporal context. Without this information, these models fail to infer, e.g., material properties. Further, they rely on auto-regressive rollouts, which quickly accumulate error for long trajectories. We instead frame mesh-based simulation as a trajectory-level meta-learning problem. Using Conditional Neural Processes, our method enables rapid adaptation to new simulation scenarios from limited initial data while capturing their latent simulation properties. We utilize movement primitives to directly predict fast, stable and accurate simulations from a single model call. The resulting approach, Movement-primitive Meta-MeshGraphNet (M3GN), provides higher simulation accuracy at a fraction of the runtime cost compared to state-of-the-art GNSs across several tasks.
