# MusRec: Zero-Shot Text-to-Music Editing via Rectified Flow and Diffusion Transformers

arXiv: https://arxiv.org/abs/2511.04376 · HTML: https://mlsanity.com/paper/2511.04376/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 54 of its 60 references that are in the map.
- First posted on arXiv 6 Nov 2025.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 54)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformers](https://mlsanity.com/paper/2410.10629/) (2024)
- [Rectified Flow: A Marginal Preserving Approach to Optimal Transport](https://mlsanity.com/paper/2209.14577/) (2022)
- [Taming Rectified Flow for Inversion and Editing](https://mlsanity.com/paper/2411.04746/) (2024)
- [Negative-prompt Inversion: Fast Image Inversion for Editing with Text-guided Diffusion Models](https://mlsanity.com/paper/2305.16807/) (2023)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [Semantic Image Inversion and Editing using Rectified Stochastic Differential Equations](https://mlsanity.com/paper/2410.10792/) (2024)
- [Text-to-Audio Generation using Instruction-Tuned LLM and Latent Diffusion Model](https://mlsanity.com/paper/2304.13731/) (2023)
- [HART: Efficient Visual Generation with Hybrid Autoregressive Transformer](https://mlsanity.com/paper/2410.10812/) (2024)
- [Improving the Training of Rectified Flows](https://mlsanity.com/paper/2405.20320/) (2024)
- [Mustango: Toward Controllable Text-to-Music Generation](https://mlsanity.com/paper/2311.08355/) (2023)
- [MusicLDM: Enhancing Novelty in Text-to-Music Generation Using Beat-Synchronous Mixup Strategies](https://mlsanity.com/paper/2308.01546/) (2023)
- [AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models](https://mlsanity.com/paper/2304.00830/) (2023)
- [Music ControlNet: Multiple Time-varying Controls for Music Generation](https://mlsanity.com/paper/2311.07069/) (2023)
- [Beyond First-Order Tweedie: Solving Inverse Problems using Latent Diffusion](https://mlsanity.com/paper/2312.00852/) (2023)
- [DITTO: Diffusion Inference-Time T-Optimization for Music Generation](https://mlsanity.com/paper/2401.12179/) (2024)

## Abstract (arXiv)

Music editing has emerged as an important and practical area of artificial intelligence, with applications ranging from video game and film music production to personalizing existing tracks according to user preferences. However, existing models face significant limitations, such as being restricted to editing synthesized music generated by their own models, requiring highly precise prompts, or necessitating task-specific retraining, thus lacking true zero-shot capability. leveraging recent advances in rectified flow and diffusion transformers, we introduce MusRec, a zero-shot text-to-music editing model capable of performing diverse editing tasks on real-world music efficiently and effectively. Experimental results demonstrate that our approach outperforms existing methods in preserving musical content, structural consistency, and editing fidelity, establishing a strong foundation for controllable music editing in real-world scenarios.
