# Friction on Demand: A Generative Framework for the Inverse Design of Metainterfaces

arXiv: https://arxiv.org/abs/2511.03735 · HTML: https://mlsanity.com/paper/2511.03735/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 43 references that are in the map.
- First posted on arXiv 27 Oct 2025.

## Builds on (most cited first, 14 of 14)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets](https://mlsanity.com/paper/2202.00273/) (2022)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [VAE with a VampPrior](https://mlsanity.com/paper/1705.07120/) (2017)
- [StyleGAN-T: Unlocking the Power of GANs for Fast Large-Scale Text-to-Image Synthesis](https://mlsanity.com/paper/2301.09515/) (2023)
- [Inverse-design of nonlinear mechanical metamaterials via video denoising diffusion models](https://mlsanity.com/paper/2305.19836/) (2023)
- [A Generative Model for Inverse Design of Metamaterials](https://mlsanity.com/paper/1805.10181/) (2018)
- [Warped Diffusion: Solving Video Inverse Problems with Image Diffusion Models](https://mlsanity.com/paper/2410.16152/) (2024)
- [DiffTune: Optimizing CPU Simulator Parameters with Learned Differentiable Surrogates](https://mlsanity.com/paper/2010.04017/) (2020)
- [Inverse Optimization via Learning Feasible Regions](https://mlsanity.com/paper/2505.15025/) (2025)
- [Inverse Design of Diffractive Metasurfaces Using Diffusion Models](https://mlsanity.com/paper/2506.21748/) (2025)

## Built on by (most cited first, 1 of 1)

- [Inverse Design of Metainterfaces for Static Friction Control: Beyond the Hertzian Limit](https://mlsanity.com/paper/2605.11012/) (2026)

## Abstract (arXiv)

Designing frictional interfaces to exhibit prescribed macroscopic behavior is a challenging inverse problem, made difficult by the non-uniqueness of solutions and the computational cost of contact simulations. Traditional approaches rely on heuristic search over low-dimensional parameterizations, which limits their applicability to more complex or nonlinear friction laws. We introduce a generative modeling framework using Variational Autoencoders (VAEs) to infer surface topographies from target friction laws. Trained on a synthetic dataset composed of 200 million samples constructed from a parameterized contact mechanics model, the proposed method enables efficient, simulation-free generation of candidate topographies. We examine the potential and limitations of generative modeling for this inverse design task, focusing on balancing accuracy, throughput, and diversity in the generated solutions. Our results highlight trade-offs and outline practical considerations when balancing these objectives. This approach paves the way for near-real-time control of frictional behavior through tailored surface topographies.
