# Node-Based Editing for Multimodal Generation of Text, Audio, Image, and Video

arXiv: https://arxiv.org/abs/2511.03227 · HTML: https://mlsanity.com/paper/2511.03227/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 19 references that are in the map.
- First posted on arXiv 5 Nov 2025.

## Builds on (most cited first, 9 of 9)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionals](https://mlsanity.com/paper/2209.14958/) (2022)
- [PromptChainer: Chaining Large Language Model Prompts through Visual Programming](https://mlsanity.com/paper/2203.06566/) (2022)
- [StoryDALL-E: Adapting Pretrained Text-to-Image Transformers for Story Continuation](https://mlsanity.com/paper/2209.06192/) (2022)
- [AI-Generated Content (AIGC) for Various Data Modalities: A Survey](https://mlsanity.com/paper/2308.14177/) (2023)
- [ComfyUI-Copilot: An Intelligent Assistant for Automated Workflow Development](https://mlsanity.com/paper/2506.05010/) (2025)
- [GENEVA: GENErating and Visualizing branching narratives using LLMs](https://mlsanity.com/paper/2311.09213/) (2023)

## Built on by (most cited first, 3 of 3)

- [PresentAgent-2: Towards Generalist Multimodal Presentation Agents](https://mlsanity.com/paper/2605.11363/) (2026)
- [JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents](https://mlsanity.com/paper/2607.23588/) (2026)
- [What Comes Next? Omni-StoryBench for Evaluating Story-Grounded Omnimodal Generation](https://mlsanity.com/paper/2609.37317/) (2026)

## Abstract (arXiv)

We present a node-based storytelling system for multimodal content generation. The system represents stories as graphs of nodes that can be expanded, edited, and iteratively refined through direct user edits and natural-language prompts. Each node can integrate text, images, audio, and video, allowing creators to compose multimodal narratives. A task selection agent routes between specialized generative tasks that handle story generation, node structure reasoning, node diagram formatting, and context generation. The interface supports targeted editing of individual nodes, automatic branching for parallel storylines, and node-based iterative refinement. Our results demonstrate that node-based editing supports control over narrative structure and iterative generation of text, images, audio, and video. We report quantitative outcomes on automatic story outline generation and qualitative observations of editing workflows. Finally, we discuss current limitations such as scalability to longer narratives and consistency across multiple nodes, and outline future work toward human-in-the-loop and user-centered creative AI tools.
