# Scaling Multi-Agent Environment Co-Design with Diffusion Models

arXiv: https://arxiv.org/abs/2511.03100 · HTML: https://mlsanity.com/paper/2511.03100/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 44 of its 68 references that are in the map.
- First posted on arXiv 5 Nov 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 30 of 44)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [E(n) Equivariant Graph Neural Networks](https://mlsanity.com/paper/2102.09844/) (2021)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Solving Inverse Problems in Medical Imaging with Score-Based Generative Models](https://mlsanity.com/paper/2111.08005/) (2021)
- [Universal Guidance for Diffusion Models](https://mlsanity.com/paper/2302.07121/) (2023)
- [Diffusion Policy Policy Optimization](https://mlsanity.com/paper/2409.00588/) (2024)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling](https://mlsanity.com/paper/2209.14548/) (2022)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Evolution through Large Models](https://mlsanity.com/paper/2206.08896/) (2022)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Diffusion Models for Reinforcement Learning: A Survey](https://mlsanity.com/paper/2311.01223/) (2023)
- [Constrained Synthesis with Projected Diffusion Models](https://mlsanity.com/paper/2402.03559/) (2024)

## Built on by (most cited first, 1 of 1)

- [Search-Aided Joint Agent-Environment Reinforcement Learning for Robust Lifelong Multi-Agent Path Finding with Rotations](https://mlsanity.com/paper/2608.05588/) (2026)

## Abstract (arXiv)

The agent-environment co-design paradigm jointly optimises agent policies and environment configurations in search of improved system performance. With application domains ranging from warehouse logistics to windfarm management, co-design promises to fundamentally change how we deploy multi-agent systems. However, current co-design methods struggle to scale. They collapse under high-dimensional environment design spaces and suffer from sample inefficiency when addressing moving targets inherent to joint optimisation. We address these challenges by developing Diffusion Co-Design (DiCoDe), a scalable and sample-efficient co-design framework pushing co-design towards practically relevant settings. DiCoDe incorporates two core innovations. First, we introduce Projected Universal Guidance (PUG), a sampling technique that enables DiCoDe to explore a distribution of reward-maximising environments while satisfying hard constraints such as spatial separation between obstacles. Second, we devise a critic distillation mechanism to share knowledge from the reinforcement learning critic, ensuring that the guided diffusion model adapts to evolving agent policies using a dense and up-to-date learning signal. Together, these improvements lead to superior environment-policy pairs when validated on challenging multi-agent environment co-design benchmarks including warehouse automation, multi-agent pathfinding and wind farm optimisation. Our method consistently exceeds the state-of-the-art, achieving, for example, 39% higher rewards in the warehouse setting with 66% fewer simulation samples. This sets a new standard in agent-environment co-design, and is a stepping stone towards reaping the rewards of co-design in real world domains.
