# DentalSplat: Dental Occlusion Novel View Synthesis from Sparse Intra-Oral Photographs

arXiv: https://arxiv.org/abs/2511.03099 · HTML: https://mlsanity.com/paper/2511.03099/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 37 references that are in the map.
- First posted on arXiv 5 Nov 2025.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [Taming 3DGS: High-Quality Radiance Fields with Limited Resources](https://mlsanity.com/paper/2406.15643/) (2024)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation](https://mlsanity.com/paper/2403.12365/) (2024)
- [AbsGS: Recovering Fine Details for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10484/) (2024)
- [EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting](https://mlsanity.com/paper/2506.21420/) (2025)
- [ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency](https://mlsanity.com/paper/2412.01402/) (2024)

## Built on by (most cited first, 3 of 3)

- [ArchMap: Arch-Flattening and Knowledge-Guided Vision Language Model for Tooth Counting and Structured Dental Understanding](https://mlsanity.com/paper/2511.14336/) (2025)
- [Dental3R: Geometry-Aware Pairing for Intraoral 3D Reconstruction from Sparse-View Photographs](https://mlsanity.com/paper/2511.14315/) (2025)
- [Silhouette-to-Contour Registration: Aligning Intraoral Scan Models with Cephalometric Radiographs](https://mlsanity.com/paper/2511.14343/) (2025)

## Abstract (arXiv)

In orthodontic treatment, particularly within telemedicine contexts, observing patients' dental occlusion from multiple viewpoints facilitates timely clinical decision-making. Recent advances in 3D Gaussian Splatting (3DGS) have shown strong potential in 3D reconstruction and novel view synthesis. However, conventional 3DGS pipelines typically rely on densely captured multi-view inputs and precisely initialized camera poses, limiting their practicality. Orthodontic cases, in contrast, often comprise only three sparse images, specifically, the anterior view and bilateral buccal views, rendering the reconstruction task especially challenging. The extreme sparsity of input views severely degrades reconstruction quality, while the absence of camera pose information further complicates the process. To overcome these limitations, we propose DentalSplat, an effective framework for 3D reconstruction from sparse orthodontic imagery. Our method leverages a prior-guided dense stereo reconstruction model to initialize the point cloud, followed by a scale-adaptive pruning strategy to improve the training efficiency and reconstruction quality of 3DGS. In scenarios with extremely sparse viewpoints, we further incorporate optical flow as a geometric constraint, coupled with gradient regularization, to enhance rendering fidelity. We validate our approach on a large-scale dataset comprising 950 clinical cases and an additional video-based test set of 195 cases designed to simulate real-world remote orthodontic imaging conditions. Experimental results demonstrate that our method effectively handles sparse input scenarios and achieves superior novel view synthesis quality for dental occlusion visualization, outperforming state-of-the-art techniques.
