# PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing

arXiv: https://arxiv.org/abs/2511.02777 · HTML: https://mlsanity.com/paper/2511.02777/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 61 references that are in the map.
- First posted on arXiv 4 Nov 2025.

## Builds on (most cited first, 30 of 48)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [Efficient Diffusion Training via Min-SNR Weighting Strategy](https://mlsanity.com/paper/2303.09556/) (2023)
- [General Facial Representation Learning in a Visual-Linguistic Manner](https://mlsanity.com/paper/2112.03109/) (2021)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution](https://mlsanity.com/paper/2205.03409/) (2022)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Realistic One-shot Mesh-based Head Avatars](https://mlsanity.com/paper/2206.08343/) (2022)
- [Arc2Face: A Foundation Model for ID-Consistent Human Faces](https://mlsanity.com/paper/2403.11641/) (2024)
- [FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset](https://mlsanity.com/paper/2203.14057/) (2022)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)
- [High-fidelity 3D GAN Inversion by Pseudo-multi-view Optimization](https://mlsanity.com/paper/2211.15662/) (2022)

## Built on by (most cited first, 6 of 6)

- [FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision](https://mlsanity.com/paper/2512.15599/) (2025)
- [UIKA: Fast Universal Head Avatar from Pose-Free Images](https://mlsanity.com/paper/2601.07603/) (2026)
- [AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars](https://mlsanity.com/paper/2512.06438/) (2025)
- [Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image](https://mlsanity.com/paper/2604.13856/) (2026)
- [Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures](https://mlsanity.com/paper/2605.04035/) (2026)
- [Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation](https://mlsanity.com/paper/2605.25220/) (2026)

## Abstract (arXiv)

We present PercHead, a model for single-image 3D head reconstruction and disentangled 3D editing - two tasks that are inherently challenging due to ambiguity in plausible explanations for the same input. At the heart of our approach lies our novel perceptual loss based on DINOv2 and SAM 2.1. Unlike widely-adopted low-level losses like LPIPS, SSIM or L1, we rely on deep visual understanding of images and the resulting generalized supervision signals. We show that our new loss can be a drop-in replacement for standard losses and used to improve visual quality in high-frequency areas. We base our model architecture on Vision Transformers (ViTs), allowing us to decouple the 3D representation from the 2D input. We train our method on multi-view images for view-consistency and in-the-wild images for strong transferability to new environments. Our model achieves state-of-the-art performance in novel-view synthesis and, furthermore, exhibits exceptional robustness to extreme viewing angles. We also extend our base model to disentangled 3D editing by swapping the encoder and fine-tuning the network. A segmentation map controls geometry and either a text prompt or a reference image specifies appearance. We highlight the intuitive and powerful 3D editing capabilities through an interactive GUI. Project Page: https://antoniooroz.github.io/PercHead Video: https://www.youtube.com/watch?v=4hFybgTk4kE
