# Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTesting

arXiv: https://arxiv.org/abs/2511.02534 · HTML: https://mlsanity.com/paper/2511.02534/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 22 references that are in the map.
- First posted on arXiv 4 Nov 2025.

## Builds on (most cited first, 6 of 6)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Large Language Models](https://mlsanity.com/paper/2307.05782/) (2023)
- [Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents](https://mlsanity.com/paper/2103.13798/) (2021)
- [Automated Video Game Testing Using Synthetic and Human-Like Agents](https://mlsanity.com/paper/1906.00317/) (2019)
- [A Survey of Video Game Testing](https://mlsanity.com/paper/2103.06431/) (2021)
- [Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors](https://mlsanity.com/paper/2210.02506/) (2022)

## Built on by (most cited first, 1 of 1)

- [GUI Agents for Continual Game Generation](https://mlsanity.com/paper/2605.28258/) (2026)

## Abstract (arXiv)

The rapid iteration and frequent updates of modern video games pose significant challenges to the efficiency and specificity of testing. Although automated playtesting methods based on Large Language Models (LLMs) have shown promise, they often lack structured knowledge accumulation mechanisms, making it difficult to conduct precise and efficient testing tailored for incremental game updates. To address this challenge, this paper proposes a KLPEG framework. The framework constructs and maintains a Knowledge Graph (KG) to systematically model game elements, task dependencies, and causal relationships, enabling knowledge accumulation and reuse across versions. Building on this foundation, the framework utilizes LLMs to parse natural language update logs, identify the scope of impact through multi-hop reasoning on the KG, enabling the generation of update-tailored test cases. Experiments in two representative game environments, Overcooked and Minecraft, demonstrate that KLPEG can more accurately locate functionalities affected by updates and complete tests in fewer steps, significantly improving both playtesting effectiveness and efficiency.
