# Revisiting put-that-there, context aware window interactions via LLMs

arXiv: https://arxiv.org/abs/2511.02378 · HTML: https://mlsanity.com/paper/2511.02378/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Nov 2025.

## Built on by (most cited first, 1 of 1)

- [From Speech-to-Spatial: Grounding Utterances on A Live Shared View with Augmented Reality](https://mlsanity.com/paper/2602.03059/) (2026)

## Abstract (arXiv)

We revisit Bolt's classic "Put-That-There" concept for modern head-mounted displays by pairing Large Language Models (LLMs) with XR sensor and tech stack. The agent fuses (i) a semantically segmented 3-D environment, (ii) live application metadata, and (iii) users' verbal, pointing, and head-gaze cues to issue JSON window-placement actions. As a result, users can manage a panoramic workspace through: (1) explicit commands ("Place Google Maps on the coffee table"), (2) deictic speech plus gestures ("Put that there"), or (3) high-level goals ("I need to send a message"). Unlike traditional explicit interfaces, our system supports one-to-many action mappings and goal-centric reasoning, allowing the LLM to dynamically infer relevant applications and layout decisions, including interrelationships across tools. This enables seamless, intent-driven interaction without manual window juggling in immersive XR environments.
