# Automated Reward Design for Gran Turismo

arXiv: https://arxiv.org/abs/2511.02094 · HTML: https://mlsanity.com/paper/2511.02094/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 33 of its 48 references that are in the map.
- First posted on arXiv 3 Nov 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 33)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Code Llama: Open Foundation Models for Code](https://mlsanity.com/paper/2308.12950/) (2023)
- [ProgPrompt: Generating Situated Robot Task Plans using Large Language Models](https://mlsanity.com/paper/2209.11302/) (2022)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [End-to-end Autonomous Driving: Challenges and Frontiers](https://mlsanity.com/paper/2306.16927/) (2023)
- [CodeRL: Mastering Code Generation through Pretrained Models and Deep Reinforcement Learning](https://mlsanity.com/paper/2207.01780/) (2022)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [RoboCLIP: One Demonstration is Enough to Learn Robot Policies](https://mlsanity.com/paper/2310.07899/) (2023)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [Video Prediction Models as Rewards for Reinforcement Learning](https://mlsanity.com/paper/2305.14343/) (2023)
- [Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.07971/) (2020)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous Driving](https://mlsanity.com/paper/2412.15544/) (2024)
- [Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learning](https://mlsanity.com/paper/2103.14666/) (2021)
- [A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learning](https://mlsanity.com/paper/2410.14660/) (2024)
- [MaestroMotif: Skill Design from Artificial Intelligence Feedback](https://mlsanity.com/paper/2412.08542/) (2024)
- [EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL](https://mlsanity.com/paper/2206.09674/) (2022)
- [REvolve: Reward Evolution with Large Language Models using Human Feedback](https://mlsanity.com/paper/2406.01309/) (2024)
- [Formula RL: Deep Reinforcement Learning for Autonomous Racing using Telemetry Data](https://mlsanity.com/paper/2104.11106/) (2021)
- [Replay across Experiments: A Natural Extension of Off-Policy RL](https://mlsanity.com/paper/2311.15951/) (2023)
- [Adapt2Reward: Adapting Video-Language Models to Generalizable Robotic Rewards via Failure Prompts](https://mlsanity.com/paper/2407.14872/) (2024)

## Built on by (most cited first, 3 of 3)

- [RDA: Reward Design Agent for Reinforcement Learning](https://mlsanity.com/paper/2606.01672/) (2026)
- [Dual-Evolving Reinforcement Learning for Automated Reward Design](https://mlsanity.com/paper/2512.13399/) (2025)
- [A Bird's-Eye View of Iterative Reward Design](https://mlsanity.com/paper/2610.04364/) (2026)

## Abstract (arXiv)

When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the agent as reward or punishment for its actions. However, mapping desired behaviors to reward functions can be a difficult process, especially in complex environments such as autonomous racing. In this paper, we demonstrate how current foundation models can effectively search over a space of reward functions to produce desirable RL agents for the Gran Turismo 7 racing game, given only text-based instructions. Through a combination of LLM-based reward generation, VLM preference-based evaluation, and human feedback we demonstrate how our system can be used to produce racing agents competitive with GT Sophy, a champion-level RL racing agent, as well as generate novel behaviors, paving the way for practical automated reward design in real world applications.
