# GenDexHand: Generative Simulation for Dexterous Hands

arXiv: https://arxiv.org/abs/2511.01791 · HTML: https://mlsanity.com/paper/2511.01791/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 47 references that are in the map.
- First posted on arXiv 3 Nov 2025.

## Builds on (most cited first, 30 of 33)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code](https://mlsanity.com/paper/2403.07974/) (2024)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation](https://mlsanity.com/paper/2410.07864/) (2024)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructions](https://mlsanity.com/paper/2406.15877/) (2024)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots](https://mlsanity.com/paper/2406.02523/) (2024)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [Scaling Robot Learning with Semantically Imagined Experience](https://mlsanity.com/paper/2302.11550/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks](https://mlsanity.com/paper/2412.06224/) (2024)
- [RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twins](https://mlsanity.com/paper/2504.13059/) (2025)
- [Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning](https://mlsanity.com/paper/2206.08686/) (2022)
- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [Learning Visuotactile Skills with Two Multifingered Hands](https://mlsanity.com/paper/2404.16823/) (2024)
- [Twisting Lids Off with Two Hands](https://mlsanity.com/paper/2403.02338/) (2024)
- [Hand-Object Interaction Pretraining from Videos](https://mlsanity.com/paper/2409.08273/) (2024)
- [GSR-BENCH: A Benchmark for Grounded Spatial Reasoning Evaluation via Multimodal LLMs](https://mlsanity.com/paper/2406.13246/) (2024)
- [Motion Planner Augmented Reinforcement Learning for Robot Manipulation in Obstructed Environments](https://mlsanity.com/paper/2010.11940/) (2020)
- [Real-World Offline Reinforcement Learning from Vision Language Model Feedback](https://mlsanity.com/paper/2411.05273/) (2024)
- [Benchmarks and Metrics for Evaluations of Code Generation: A Critical Review](https://mlsanity.com/paper/2406.12655/) (2024)
- [MMDocBench: Benchmarking Large Vision-Language Models for Fine-Grained Visual Document Understanding](https://mlsanity.com/paper/2410.21311/) (2024)
- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [Robot Learning with Super-Linear Scaling](https://mlsanity.com/paper/2412.01770/) (2024)
- [Towards Generalist Robots: A Promising Paradigm via Generative Simulation](https://mlsanity.com/paper/2305.10455/) (2023)
- [From Simple to Complex Skills: The Case of In-Hand Object Reorientation](https://mlsanity.com/paper/2501.05439/) (2025)

## Built on by (most cited first, 1 of 1)

- [Veo-Act: Enhancing VLA Policies with Frontier Video Models](https://mlsanity.com/paper/2604.04502/) (2026)

## Abstract (arXiv)

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which demands more specialized environment design. Meanwhile, dexterous manipulation tasks are inherently more difficult due to their higher degrees of freedom. Massively generating feasible and trainable dexterous hand tasks remains an open challenge. To this end, we present GenDexHand, a generative simulation pipeline that autonomously produces diverse robotic tasks and environments for dexterous manipulation. GenDexHand introduces a closed-loop refinement process that adjusts object placements and scales based on vision-language model (VLM) feedback, substantially improving the average quality of generated environments. Each task is further decomposed into sub-tasks to enable sequential reinforcement learning, reducing training time and increasing success rates. Our work provides a viable path toward scalable training of diverse dexterous hand behaviors in embodied intelligence by offering a simulation-based solution to synthetic data generation. Our website: https://winniechen2002.github.io/GenDexHand/.
