# Efficient Tool-Calling Multi-Expert NPC Agent for Commonsense Persona-Grounded Dialogue

arXiv: https://arxiv.org/abs/2511.01720 · HTML: https://mlsanity.com/paper/2511.01720/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 5 of its 11 references that are in the map.
- First posted on arXiv 3 Nov 2025.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 5 of 5)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [ToolACE: Winning the Points of LLM Function Calling](https://mlsanity.com/paper/2409.00920/) (2024)
- [JSONSchemaBench: A Rigorous Benchmark of Structured Outputs for Language Models](https://mlsanity.com/paper/2501.10868/) (2025)
- [PeaCoK: Persona Commonsense Knowledge for Consistent and Engaging Narratives](https://mlsanity.com/paper/2305.02364/) (2023)

## Abstract (arXiv)

We present a multi-expert system for creating Non-Player Characters (NPCs) capable of both natural dialogue and contextual action execution in interactive environments. Using Qwen3 as the base model and Low-Rank Adaptation (LoRA) adapters, we instantiate three specialists: tool calling, tool-response interpretation, and direct dialogue. Our system comfortably meets the computational efficiency requirements, delivering fast responses and maintaining modest resource usage on L40S GPUs. In the Commonsense Persona-Grounded Dialogue Challenge 2025, our method ranked second overall. Code available at: https://github.com/MahammadNuriyev62/CPDC-challenge-2025-solution/
