# Web-Scale Collection of Video Data for 4D Animal Reconstruction

arXiv: https://arxiv.org/abs/2511.01169 · HTML: https://mlsanity.com/paper/2511.01169/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 78 references that are in the map.
- First posted on arXiv 3 Nov 2025.

## Builds on (most cited first, 30 of 55)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis](https://mlsanity.com/paper/1903.02874/) (2019)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [Advancing High-Resolution Video-Language Representation with Large-Scale Video Transcriptions](https://mlsanity.com/paper/2111.10337/) (2021)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flow](https://mlsanity.com/paper/2405.14793/) (2024)
- [Swap Attention in Spatiotemporal Diffusions for Text-to-Video Generation](https://mlsanity.com/paper/2305.10874/) (2023)
- [MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions](https://mlsanity.com/paper/2407.06358/) (2024)
- [Self-supervised Single-view 3D Reconstruction via Semantic Consistency](https://mlsanity.com/paper/2003.06473/) (2020)
- [TGIF: A New Dataset and Benchmark on Animated GIF Description](https://mlsanity.com/paper/1604.02748/) (2016)
- [AP-10K: A Benchmark for Animal Pose Estimation in the Wild](https://mlsanity.com/paper/2108.12617/) (2021)
- [MagicPony: Learning Articulated 3D Animals in the Wild](https://mlsanity.com/paper/2211.12497/) (2022)
- [Cross-Domain Adaptation for Animal Pose Estimation](https://mlsanity.com/paper/1908.05806/) (2019)
- [Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"](https://mlsanity.com/paper/1908.07201/) (2019)
- [Animal Kingdom: A Large and Diverse Dataset for Animal Behavior Understanding](https://mlsanity.com/paper/2204.08129/) (2022)

## Built on by (most cited first, 9 of 9)

- [PriVi: Towards A General-Purpose Video Model For Primate Behavior In The Wild](https://mlsanity.com/paper/2511.09675/) (2025)
- [4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video](https://mlsanity.com/paper/2603.10125/) (2026)
- [MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos](https://mlsanity.com/paper/2601.02716/) (2026)
- [WildLIFT: Lifting monocular drone video to 3D for species-agnostic wildlife monitoring](https://mlsanity.com/paper/2604.24718/) (2026)
- [Kirin: Animal Motion Generation from In-the-Wild Video](https://mlsanity.com/paper/2609.01823/) (2026)
- [AnyAct: Towards Human Reenactment of Character Motion From Video](https://mlsanity.com/paper/2605.15497/) (2026)
- [BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections](https://mlsanity.com/paper/2607.03891/) (2026)
- [ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals](https://mlsanity.com/paper/2609.37986/) (2026)
- [Generating the Wild: Individual-Consistent Image-to-Video Generation for Wildlife](https://mlsanity.com/paper/2610.05587/) (2026)

## Abstract (arXiv)

Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of single-view, non-invasive analysis, yet current animal video datasets are limited--offering as few as 2.4K 15-frame clips and lacking key processing for animal-centric 3D/4D tasks. We introduce an automated pipeline that mines YouTube videos and processes them into object-centric clips, along with auxiliary annotations valuable for downstream tasks like pose estimation, tracking, and 3D/4D reconstruction. Using this pipeline, we amass 30K videos (2M frames)--an order of magnitude more than prior works. To demonstrate its utility, we focus on the 4D quadruped animal reconstruction task. To support this task, we present Animal-in-Motion (AiM), a benchmark of 230 manually filtered sequences with 11K frames showcasing clean, diverse animal motions. We evaluate state-of-the-art model-based and model-free methods on Animal-in-Motion, finding that 2D metrics favor the former despite unrealistic 3D shapes, while the latter yields more natural reconstructions but scores lower--revealing a gap in current evaluation. To address this, we enhance a recent model-free approach with sequence-level optimization, establishing the first 4D animal reconstruction baseline. Together, our pipeline, benchmark, and baseline aim to advance large-scale, markerless 4D animal reconstruction and related tasks from in-the-wild videos. Code and datasets are available at https://github.com/briannlongzhao/Animal-in-Motion.
