# AReaL-Hex: Accommodating Asynchronous RL Training over Heterogeneous GPUs

arXiv: https://arxiv.org/abs/2511.00796 · HTML: https://mlsanity.com/paper/2511.00796/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 47 references that are in the map.
- First posted on arXiv 2 Nov 2025.

## Builds on (most cited first, 30 of 35)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism](https://mlsanity.com/paper/1909.08053/) (2019)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Qwen2.5-Coder Technical Report](https://mlsanity.com/paper/2409.12186/) (2024)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Reinforcement Learning for Reasoning in Large Language Models with One Training Example](https://mlsanity.com/paper/2504.20571/) (2025)
- [DeepSeek-Prover-V2: Advancing Formal Mathematical Reasoning via Reinforcement Learning for Subgoal Decomposition](https://mlsanity.com/paper/2504.21801/) (2025)
- [AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning](https://mlsanity.com/paper/2505.24298/) (2025)
- [A Survey of Reinforcement Learning for Large Reasoning Models](https://mlsanity.com/paper/2509.08827/) (2025)
- [Beyond Ten Turns: Unlocking Long-Horizon Agentic Search with Large-Scale Asynchronous RL](https://mlsanity.com/paper/2508.07976/) (2025)
- [Decentralized Training of Foundation Models in Heterogeneous Environments](https://mlsanity.com/paper/2206.01288/) (2022)
- [Asynchronous RLHF: Faster and More Efficient Off-Policy RL for Language Models](https://mlsanity.com/paper/2410.18252/) (2024)
- [StreamRL: Scalable, Heterogeneous, and Elastic RL for LLMs with Disaggregated Stream Generation](https://mlsanity.com/paper/2504.15930/) (2025)
- [Helix: Serving Large Language Models over Heterogeneous GPUs and Network via Max-Flow](https://mlsanity.com/paper/2406.01566/) (2024)
- [Galvatron: Efficient Transformer Training over Multiple GPUs Using Automatic Parallelism](https://mlsanity.com/paper/2211.13878/) (2022)
- [Optimizing RLHF Training for Large Language Models with Stage Fusion](https://mlsanity.com/paper/2409.13221/) (2024)
- [AsyncFlow: An Asynchronous Streaming RL Framework for Efficient LLM Post-Training](https://mlsanity.com/paper/2507.01663/) (2025)
- [ReaL: Efficient RLHF Training of Large Language Models with Parameter Reallocation](https://mlsanity.com/paper/2406.14088/) (2024)
- [MegaScale-Infer: Serving Mixture-of-Experts at Scale with Disaggregated Expert Parallelism](https://mlsanity.com/paper/2504.02263/) (2025)
- [HexGen: Generative Inference of Large Language Model over Heterogeneous Environment](https://mlsanity.com/paper/2311.11514/) (2023)
- [ThunderServe: High-performance and Cost-efficient LLM Serving in Cloud Environments](https://mlsanity.com/paper/2502.09334/) (2025)
- [Demystifying Cost-Efficiency in LLM Serving over Heterogeneous GPUs](https://mlsanity.com/paper/2502.00722/) (2025)
- [SkyServe: Serving AI Models across Regions and Clouds with Spot Instances](https://mlsanity.com/paper/2411.01438/) (2024)
- [HexGen-2: Disaggregated Generative Inference of LLMs in Heterogeneous Environment](https://mlsanity.com/paper/2502.07903/) (2025)
- [OSDP: Optimal Sharded Data Parallel for Distributed Deep Learning](https://mlsanity.com/paper/2209.13258/) (2022)

## Built on by (most cited first, 9 of 9)

- [BOute: Cost-Efficient LLM Serving with Heterogeneous LLMs and GPUs via Multi-Objective Bayesian Optimization](https://mlsanity.com/paper/2602.10729/) (2026)
- [OServe: Accelerating LLM Serving via Spatial-Temporal Workload Orchestration](https://mlsanity.com/paper/2602.12151/) (2026)
- [AsyncOPD: How Stale Can On-Policy Distillation Be?](https://mlsanity.com/paper/2606.24143/) (2026)
- [ECHO-2: A Large-Scale Distributed Rollout Framework for Cost-Efficient Reinforcement Learning](https://mlsanity.com/paper/2602.02192/) (2026)
- [AstraFlow: Dataflow-Oriented Reinforcement Learning for Agentic LLMs](https://mlsanity.com/paper/2605.15565/) (2026)
- [Scheduling Mixed RL Rollouts Beyond Prefix Locality](https://mlsanity.com/paper/2608.11152/) (2026)
- [HexAGenT: Efficient Agentic LLM Serving via Workflow- and Heterogeneity-Aware Scheduling](https://mlsanity.com/paper/2605.16637/) (2026)
- [Rollout Efficiency in Reinforcement Learning for Reasoning Large Language Models: A Taxonomy and Future Directions](https://mlsanity.com/paper/2609.25463/) (2026)
- [Efficient Resource-Shiftable RL Post-training with Generative Rewards](https://mlsanity.com/paper/2610.16866/) (2026)

## Abstract (arXiv)

Maximizing training throughput and cost-efficiency of RL for LLMs is essential to democratize this advanced technique. One promising but challenging approach is to deploy such a computational workflow over heterogeneous GPUs. Unlike conventional large-scale LLM pretraining, RL training generally decomposes into three coupled stages, i.e., rollout generation, reward computation, and policy/value updates, which exhibit markedly different compute intensities, memory footprints, and communication patterns. Recent research shows that fully asynchronous RL training can disaggregate these stages across disjoint hardware pools without sacrificing training stability, creating a great opportunity for real-world heterogeneous deployment. To this end, we present AReaL-Hex, a heterogeneity-aware asynchronous RL training system that effectively schedules how to execute rollout generation and policy model training over heterogeneous GPUs while enforcing data staleness bounds. Concretely, we use a two-phase scheduler: (i) a constrained search with MILP to select per-stage parallelization strategies and workload assignments given a resource budget, and (ii) a graph-partitioning step that allocates heterogeneous GPUs and interconnects to maximize end-to-end throughput. Built atop a fully asynchronous RL architecture, AReaL-Hex maps HBM-I/O-bound generation and compute-bound optimization to more cost-efficient resources and balances their producer-consumer interactions to avoid both idleness and stale rollout trajectories. On the mathematical reasoning task with various model scales (1.5B, 7B, and 14B), compared to homogeneous deployments of state-of-the-art asynchronous RL systems: (i) When maintaining the same total budgets, AReaL-Hex delivers up to 1.50x higher training throughput; (ii) When achieving the same training throughput, AReaL-Hex results in up to 1.46x reduction in training cost.
