# SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweeping

arXiv: https://arxiv.org/abs/2511.00392 · HTML: https://mlsanity.com/paper/2511.00392/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 23 references that are in the map.
- First posted on arXiv 1 Nov 2025.

## Builds on (most cited first, 10 of 10)

- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [DPSNet: End-to-end Deep Plane Sweep Stereo](https://mlsanity.com/paper/1905.00538/) (2019)
- [Practical Blind Image Denoising via Swin-Conv-UNet and Data Synthesis](https://mlsanity.com/paper/2203.13278/) (2022)
- [FLSea: Underwater Visual-Inertial and Stereo-Vision Forward-Looking Datasets](https://mlsanity.com/paper/2302.12772/) (2023)
- [Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion](https://mlsanity.com/paper/2404.04687/) (2024)
- [AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion](https://mlsanity.com/paper/2402.03309/) (2024)
- [OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework](https://mlsanity.com/paper/2503.01074/) (2025)
- [Fusing Concurrent Orthogonal Wide-aperture Sonar Images for Dense Underwater 3D Reconstruction](https://mlsanity.com/paper/2007.10407/) (2020)
- [Learning Pseudo Front Depth for 2D Forward-Looking Sonar-based Multi-view Stereo](https://mlsanity.com/paper/2208.00233/) (2022)
- [Opti-Acoustic Scene Reconstruction in Highly Turbid Underwater Environments](https://mlsanity.com/paper/2508.03408/) (2025)

## Built on by (most cited first, 1 of 1)

- [Towards Scaling Marine Perception with Synthetic Data](https://mlsanity.com/paper/2609.20680/) (2026)

## Abstract (arXiv)

Accurate 3D reconstruction in visually-degraded underwater environments remains a formidable challenge. Single-modality approaches are insufficient: vision-based methods fail due to poor visibility and geometric constraints, while sonar is crippled by inherent elevation ambiguity and low resolution. Consequently, prior fusion technique relies on heuristics and flawed geometric assumptions, leading to significant artifacts and an inability to model complex scenes. In this paper, we introduce SonarSweep, a novel, end-to-end deep learning framework that overcomes these limitations by adapting the principled plane sweep algorithm for cross-modal fusion between sonar and visual data. Extensive experiments in both high-fidelity simulation and real-world environments demonstrate that SonarSweep consistently generates dense and accurate depth maps, significantly outperforming state-of-the-art methods across challenging conditions, particularly in high turbidity. To foster further research, we will publicly release our code and a novel dataset featuring synchronized stereo-camera and sonar data, the first of its kind.
