# Spot The Ball: A Benchmark for Visual Social Inference

arXiv: https://arxiv.org/abs/2511.00261 · HTML: https://mlsanity.com/paper/2511.00261/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 75 references that are in the map.
- First posted on arXiv 31 Oct 2025.

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [From Recognition to Cognition: Visual Commonsense Reasoning](https://mlsanity.com/paper/1811.10830/) (2018)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [Perception Test: A Diagnostic Benchmark for Multimodal Video Models](https://mlsanity.com/paper/2305.13786/) (2023)
- [Large Language Models Fail on Trivial Alterations to Theory-of-Mind Tasks](https://mlsanity.com/paper/2302.08399/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Evaluating the Moral Beliefs Encoded in LLMs](https://mlsanity.com/paper/2307.14324/) (2023)
- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation](https://mlsanity.com/paper/2309.17234/) (2023)
- [MMToM-QA: Multimodal Theory of Mind Question Answering](https://mlsanity.com/paper/2401.08743/) (2024)
- [MovieGraphs: Towards Understanding Human-Centric Situations from Videos](https://mlsanity.com/paper/1712.06761/) (2017)
- [Do LLMs Understand Social Knowledge? Evaluating the Sociability of Large Language Models with SocKET Benchmark](https://mlsanity.com/paper/2305.14938/) (2023)
- [HI-TOM: A Benchmark for Evaluating Higher-Order Theory of Mind Reasoning in Large Language Models](https://mlsanity.com/paper/2310.16755/) (2023)
- [NegotiationToM: A Benchmark for Stress-testing Machine Theory of Mind on Negotiation Surrounding](https://mlsanity.com/paper/2404.13627/) (2024)
- [MuMA-ToM: Multi-modal Multi-Agent Theory of Mind](https://mlsanity.com/paper/2408.12574/) (2024)
- [TopViewRS: Vision-Language Models as Top-View Spatial Reasoners](https://mlsanity.com/paper/2406.02537/) (2024)
- [CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting](https://mlsanity.com/paper/2504.15485/) (2025)
- [CausalVQA: A Physically Grounded Causal Reasoning Benchmark for Video Models](https://mlsanity.com/paper/2506.09943/) (2025)
- [ARBEE: Towards Automated Recognition of Bodily Expression of Emotion In the Wild](https://mlsanity.com/paper/1808.09568/) (2018)
- [Mitigating Deceptive Alignment via Self-Monitoring](https://mlsanity.com/paper/2505.18807/) (2025)
- [ToMChallenges: A Principle-Guided Dataset and Diverse Evaluation Tasks for Exploring Theory of Mind](https://mlsanity.com/paper/2305.15068/) (2023)
- [Social Genome: Grounded Social Reasoning Abilities of Multimodal Models](https://mlsanity.com/paper/2502.15109/) (2025)
- [Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions](https://mlsanity.com/paper/2404.11023/) (2024)
- [SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning](https://mlsanity.com/paper/2506.05425/) (2025)
- [SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions](https://mlsanity.com/paper/2506.23046/) (2025)
- [VIVA: A Benchmark for Vision-Grounded Decision-Making with Human Values](https://mlsanity.com/paper/2407.03000/) (2024)
- [EgoToM: Benchmarking Theory of Mind Reasoning from Egocentric Videos](https://mlsanity.com/paper/2503.22152/) (2025)
- [Visual Social Relationship Recognition](https://mlsanity.com/paper/1812.05917/) (2018)
- [MORALISE: A Structured Benchmark for Moral Alignment in Visual Language Models](https://mlsanity.com/paper/2505.14728/) (2025)

## Abstract (arXiv)

Humans excel at visual social inference, the ability to infer hidden elements of a scene from subtle behavioral cues such as other people's gaze, pose, and orientation. This ability drives everyday social reasoning in humans and is critical for developing more human-like AI agents. We introduce Spot The Ball, a challenging benchmark for evaluating visual social inference in vision-language models (VLMs) using sports as a test domain. The task is to localize a removed sports ball from soccer, basketball, and volleyball images. We present a curated evaluation set with human baselines and a scalable pipeline for generating additional test items. We evaluate four state-of-the-art VLMs (Gemini, GPT, LLaMA, Qwen) using three prompting strategies, finding that humans are consistently two to three times more accurate (20-34%) than models (≤ 17%) across all sports. Our analyses show that models rely on superficial spatial heuristics--such as guessing near the image center or nearby players--while humans leverage social cues like gaze direction and body pose. These findings reveal a persistent human-model gap in visual social reasoning and underscore the need for architectures that explicitly encode structured behavioral cues to achieve robust, human-like inference.
