# EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations

arXiv: https://arxiv.org/abs/2511.00153 · HTML: https://mlsanity.com/paper/2511.00153/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 31 Oct 2025.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Built on by (most cited first, 15 of 15)

- [Hy-Embodied-0.5-VLA: From Vision-Language-Action Models to a Real-World Robot Learning Stack](https://mlsanity.com/paper/2606.14409/) (2026)
- [Thinking in 360deg: Humanoid Visual Search in the Wild](https://mlsanity.com/paper/2511.20351/) (2025)
- [OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction](https://mlsanity.com/paper/2512.16842/) (2025)
- [SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Robotics](https://mlsanity.com/paper/2603.12193/) (2026)
- [Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning](https://mlsanity.com/paper/2607.14183/) (2026)
- [ActiveMimic: Egocentric Video Pretraining with Active Perception](https://mlsanity.com/paper/2606.06194/) (2026)
- [MEMORA: Embodied Action Memory from Egocentric Videos for Reasoning and Planning](https://mlsanity.com/paper/2607.14252/) (2026)
- [TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning](https://mlsanity.com/paper/2605.07943/) (2026)
- [EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control](https://mlsanity.com/paper/2606.08495/) (2026)
- [ModPack: Extensible Teleoperation Interface for Bimanual Mobile Manipulation](https://mlsanity.com/paper/2607.19479/) (2026)
- [From Seeing to Acting: Smart Glasses as First-Person Intelligence Platforms](https://mlsanity.com/paper/2608.24877/) (2026)
- [One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation](https://mlsanity.com/paper/2608.26058/) (2026)
- [ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware](https://mlsanity.com/paper/2609.18514/) (2026)
- [EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras](https://mlsanity.com/paper/2610.03710/) (2026)
- [FoveaVLA: Foveation Actions Replace the Wrist Camera in VLAs](https://mlsanity.com/paper/2610.20064/) (2026)

## Abstract (arXiv)

Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate head and hand movements, continuously reposition their viewpoint and use pre-action visual fixation search strategies to locate relevant objects. These behaviors create dynamic, task-driven head motions that static robot sensing systems cannot replicate, leading to a significant distribution shift that degrades policy performance. We present EgoMI (Egocentric Manipulation Interface), a framework that captures synchronized end-effector and active head trajectories during manipulation tasks, resulting in data that can be retargeted to compatible semi-humanoid robot embodiments. To handle rapid and wide-spanning head viewpoint changes, we introduce a memory-augmented policy that selectively incorporates historical observations. We evaluate our approach on a bimanual robot equipped with an actuated camera head and find that policies with explicit head-motion modeling consistently outperform baseline methods. Results suggest that coordinated hand-eye learning with EgoMI effectively bridges the human-robot embodiment gap for robust imitation learning on semi-humanoid embodiments. Project page: https://egocentric-manipulation-interface.github.io
