# HiGS: Hierarchical Generative Scene Framework for Multi-Step Associative Semantic Spatial Composition

arXiv: https://arxiv.org/abs/2510.27148 · HTML: https://mlsanity.com/paper/2510.27148/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 30 references that are in the map.
- First posted on arXiv 31 Oct 2025.

## Builds on (most cited first, 30 of 30)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [SceneScape: Text-Driven Consistent Scene Generation](https://mlsanity.com/paper/2302.01133/) (2023)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion](https://mlsanity.com/paper/2404.07199/) (2024)
- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis](https://mlsanity.com/paper/2505.09358/) (2025)
- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [Amodal3R: Amodal 3D Reconstruction from Occluded 2D Images](https://mlsanity.com/paper/2503.13439/) (2025)
- [SceneTeller: Language-to-3D Scene Generation](https://mlsanity.com/paper/2407.20727/) (2024)
- [SceneCraft: Layout-Guided 3D Scene Generation](https://mlsanity.com/paper/2410.09049/) (2024)
- [Detect Anything 3D in the Wild](https://mlsanity.com/paper/2504.07958/) (2025)
- [IronDepth: Iterative Refinement of Single-View Depth using Surface Normal and its Uncertainty](https://mlsanity.com/paper/2210.03676/) (2022)
- [COFS: Controllable Furniture layout Synthesis](https://mlsanity.com/paper/2205.14657/) (2022)
- [DreamFuse: Adaptive Image Fusion with Diffusion Transformer](https://mlsanity.com/paper/2504.08291/) (2025)
- [HQ-CLIP: Leveraging Large Vision-Language Models to Create High-Quality Image-Text Datasets and CLIP Models](https://mlsanity.com/paper/2507.22431/) (2025)
- [RoomCraft: Controllable and Complete 3D Indoor Scene Generation](https://mlsanity.com/paper/2506.22291/) (2025)

## Built on by (most cited first, 1 of 1)

- [Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion](https://mlsanity.com/paper/2604.16552/) (2026)

## Abstract (arXiv)

Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user input. Inspired by the human cognitive process in scene modeling, which progresses from global to local, focuses on key elements, and completes the scene through semantic association, we propose HiGS, a hierarchical generative framework for multi-step associative semantic spatial composition. HiGS enables users to iteratively expand scenes by selecting key semantic objects, offering fine-grained control over regions of interest while the model completes peripheral areas automatically. To support structured and coherent generation, we introduce the Progressive Hierarchical Spatial-Semantic Graph (PHiSSG), which dynamically organizes spatial relationships and semantic dependencies across the evolving scene structure. PHiSSG ensures spatial and geometric consistency throughout the generation process by maintaining a one-to-one mapping between graph nodes and generated objects and supporting recursive layout optimization. Experiments demonstrate that HiGS outperforms single-stage methods in layout plausibility, style consistency, and user preference, offering a controllable and extensible paradigm for efficient 3D scene construction.
