# Action-Driven Processes for Continuous-Time Control

arXiv: https://arxiv.org/abs/2510.26672 · HTML: https://mlsanity.com/paper/2510.26672/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 1 of its 15 references that are in the map.
- First posted on arXiv 30 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 1 of 1)

- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)

## Abstract (arXiv)

At the heart of reinforcement learning are actions -- decisions made in response to observations of the environment. Actions are equally fundamental in the modeling of stochastic processes, as they trigger discontinuous state transitions and enable the flow of information through large, complex systems. In this paper, we unify the perspectives of stochastic processes and reinforcement learning through action-driven processes, and illustrate their application to spiking neural networks. Leveraging ideas from control-as-inference, we show that minimizing the Kullback-Leibler divergence between a policy-driven true distribution and a reward-driven model distribution for a suitably defined action-driven process is equivalent to maximum entropy reinforcement learning.
