# Hybrid DQN-TD3 Reinforcement Learning for Autonomous Navigation in Dynamic Environments

arXiv: https://arxiv.org/abs/2510.26646 · HTML: https://mlsanity.com/paper/2510.26646/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 16 references that are in the map.
- First posted on arXiv 30 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 10 of 10)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigation](https://mlsanity.com/paper/1703.00420/) (2017)
- [Parametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action Space](https://mlsanity.com/paper/1810.06394/) (2018)
- [Hybrid Actor-Critic Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1903.01344/) (2019)
- [Goal-Driven Autonomous Exploration Through Deep Reinforcement Learning](https://mlsanity.com/paper/2103.07119/) (2021)
- [Autonomous Navigation of Unmanned Vehicle Through Deep Reinforcement Learning](https://mlsanity.com/paper/2407.18962/) (2024)
- [Deep Reinforcement Learning with Enhanced PPO for Safe Mobile Robot Navigation](https://mlsanity.com/paper/2405.16266/) (2024)
- [PathBench: A Benchmarking Platform for Classical and Learned Path Planning Algorithms](https://mlsanity.com/paper/2105.01777/) (2021)

## Abstract (arXiv)

This paper presents a hierarchical path-planning and control framework that combines a high-level Deep Q-Network (DQN) for discrete sub-goal selection with a low-level Twin Delayed Deep Deterministic Policy Gradient (TD3) controller for continuous actuation. The high-level module selects behaviors and sub-goals; the low-level module executes smooth velocity commands. We design a practical reward shaping scheme (direction, distance, obstacle avoidance, action smoothness, collision penalty, time penalty, and progress), together with a LiDAR-based safety gate that prevents unsafe motions. The system is implemented in ROS + Gazebo (TurtleBot3) and evaluated with PathBench metrics, including success rate, collision rate, path efficiency, and re-planning efficiency, in dynamic and partially observable environments. Experiments show improved success rate and sample efficiency over single-algorithm baselines (DQN or TD3 alone) and rule-based planners, with better generalization to unseen obstacle configurations and reduced abrupt control changes. Code and evaluation scripts are available at the project repository.
