# Co-Evolving Latent Action World Models

arXiv: https://arxiv.org/abs/2510.26433 · HTML: https://mlsanity.com/paper/2510.26433/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 33 of its 50 references that are in the map.
- First posted on arXiv 30 Oct 2025.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 33)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [MaskGIT: Masked Generative Image Transformer](https://mlsanity.com/paper/2202.04200/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [UniVLA: Learning to Act Anywhere with Task-centric Latent Actions](https://mlsanity.com/paper/2505.06111/) (2025)
- [AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems](https://mlsanity.com/paper/2503.06669/) (2025)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines](https://mlsanity.com/paper/2005.00343/) (2020)
- [Spatial-Temporal Transformer Networks for Traffic Flow Forecasting](https://mlsanity.com/paper/2001.02908/) (2020)
- [HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World](https://mlsanity.com/paper/2309.17024/) (2023)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [Vid2World: Crafting Video Diffusion Models to Interactive World Models](https://mlsanity.com/paper/2505.14357/) (2025)
- [EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation](https://mlsanity.com/paper/2501.01895/) (2025)
- [Pre-Trained Video Generative Models as World Simulators](https://mlsanity.com/paper/2502.07825/) (2025)
- [EnerVerse-AC: Envisioning Embodied Environments with Action Condition](https://mlsanity.com/paper/2505.09723/) (2025)
- [AVID: Adapting Video Diffusion Models to World Models](https://mlsanity.com/paper/2410.12822/) (2024)
- [UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representations](https://mlsanity.com/paper/2505.08787/) (2025)
- [Egocentric Prediction of Action Target in 3D](https://mlsanity.com/paper/2203.13116/) (2022)
- [HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction](https://mlsanity.com/paper/2406.06843/) (2024)

## Built on by (most cited first, 13 of 13)

- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [MVP-LAM: Learning Action-Centric Latent Action via Cross-Viewpoint Reconstruction](https://mlsanity.com/paper/2602.03668/) (2026)
- [VideoWorld 2: Learning Transferable Knowledge from Real-world Videos](https://mlsanity.com/paper/2602.10102/) (2026)
- [Olaf-World: Orienting Latent Actions for Video World Modeling](https://mlsanity.com/paper/2602.10104/) (2026)
- [DiLA: Disentangled Latent Action World Models](https://mlsanity.com/paper/2605.15725/) (2026)
- [Learning Additively Compositional Latent Actions for Embodied AI](https://mlsanity.com/paper/2604.03340/) (2026)
- [Causally Debiased Latent Action Model for Embodied Action Conditioned World Models](https://mlsanity.com/paper/2607.09185/) (2026)
- [ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games](https://mlsanity.com/paper/2607.26712/) (2026)
- [CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization](https://mlsanity.com/paper/2606.04130/) (2026)
- [ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow](https://mlsanity.com/paper/2607.28362/) (2026)
- [PhiZero: A World Model Built Around Physical Language](https://mlsanity.com/paper/2607.28624/) (2026)
- [Reinforcing VLAs in Task-Agnostic World Models](https://mlsanity.com/paper/2605.12334/) (2026)
- [Action-Consequence Alignment for Reliable Planning and Self-Improving in Latent World Models](https://mlsanity.com/paper/2610.04539/) (2026)

## Abstract (arXiv)

Adapting pretrained video generation models into controllable world models via latent actions is a promising step towards creating generalist world models. The dominant paradigm adopts a two-stage approach that trains latent action model (LAM) and the world model separately, resulting in redundant training and limiting their potential for co-adaptation. A conceptually simple and appealing idea is to directly replace the forward dynamic model in LAM with a powerful world model and training them jointly, but it is non-trivial and prone to representational collapse. In this work, we propose CoLA-World, which for the first time successfully realizes this synergistic paradigm, resolving the core challenge in joint learning through a critical warm-up phase that effectively aligns the representations of the from-scratch LAM with the pretrained world model. This unlocks a co-evolution cycle: the world model acts as a knowledgeable tutor, providing gradients to shape a high-quality LAM, while the LAM offers a more precise and adaptable control interface to the world model. Empirically, CoLA-World matches or outperforms prior two-stage methods in both video simulation quality and downstream visual planning, establishing a robust and efficient new paradigm for the field.
