# Thor: Towards Human-Inspired Whole-Body Reactions for Intense Contact-Rich Environments

arXiv: https://arxiv.org/abs/2510.26280 · HTML: https://mlsanity.com/paper/2510.26280/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Oct 2025.

## Built on by (most cited first, 3 of 3)

- [Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations](https://mlsanity.com/paper/2601.09518/) (2026)
- [HAFO: A Force-Adaptive Control Framework for Humanoid Robots in Intense Interaction Environments](https://mlsanity.com/paper/2511.20275/) (2025)
- [HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids](https://mlsanity.com/paper/2610.08970/) (2026)

## Abstract (arXiv)

Maintaining whole-body stability and motion tracking under large interaction forces remains challenging for humanoids. We present Thor, a reinforcement learning framework for forceful humanoid loco-manipulation. Thor jointly trains lower-body, waist, and upper-body policies with shared whole-body observations and body-specific rewards to coordinate locomotion and force adaptation, waist posture regulation, and upper-body motion tracking. We further introduce a force-adaptive torso-tilt (FAT2) objective that derives a load-dependent horizontal center-of-mass offset reference from quasi-static moment balance. Capacity-matched simulation blations show that the three-policy architecture improves tracking under large external force disturbances, while real-world ablations demonstrate that FAT2 increases peak pulling capability. On the Unitree G1, Thor achieves mean peak dual-hand pulling forces of 167.7 N and 145.5 N during backward and forward locomotion, exceeding the best-performing baseline by 68.9% and 74.7%, respectively. Real-world demonstrations include opening a fire door with one hand using approximately 60 N of pulling force and towing a 1.7-ton passenger car.
