# FullPart: Generating each 3D Part at Full Resolution

arXiv: https://arxiv.org/abs/2510.26140 · HTML: https://mlsanity.com/paper/2510.26140/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 36 references that are in the map.
- First posted on arXiv 30 Oct 2025.

## Builds on (most cited first, 30 of 35)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [ULIP: Learning a Unified Representation of Language, Images, and Point Clouds for 3D Understanding](https://mlsanity.com/paper/2212.05171/) (2022)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [Scaling Laws of RoPE-based Extrapolation](https://mlsanity.com/paper/2310.05209/) (2023)
- [Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention](https://mlsanity.com/paper/2505.17412/) (2025)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2303.12236/) (2023)
- [PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models](https://mlsanity.com/paper/2412.18608/) (2024)
- [OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion](https://mlsanity.com/paper/2507.06165/) (2025)
- [HoloPart: Generative 3D Part Amodal Segmentation](https://mlsanity.com/paper/2504.07943/) (2025)
- [Part123: Part-aware 3D Reconstruction from a Single-view Image](https://mlsanity.com/paper/2405.16888/) (2024)
- [Efficient Part-level 3D Object Generation via Dual Volume Packing](https://mlsanity.com/paper/2506.09980/) (2025)
- [Segment Any Mesh](https://mlsanity.com/paper/2408.13679/) (2024)
- [BANG: Dividing 3D Assets via Generative Exploded Dynamics](https://mlsanity.com/paper/2507.21493/) (2025)
- [Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes](https://mlsanity.com/paper/2206.04942/) (2022)

## Built on by (most cited first, 17 of 17)

- [HY3D-Bench: Generation of 3D Assets](https://mlsanity.com/paper/2602.03907/) (2026)
- [UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents](https://mlsanity.com/paper/2512.09435/) (2025)
- [PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World](https://mlsanity.com/paper/2605.05163/) (2026)
- [ArtLLM: Generating Articulated Assets via 3D LLM](https://mlsanity.com/paper/2603.01142/) (2026)
- [CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation](https://mlsanity.com/paper/2511.21309/) (2025)
- [DreamPartGen: Semantically Grounded Part-Level 3D Generation via Collaborative Latent Denoising](https://mlsanity.com/paper/2603.19216/) (2026)
- [JRM: Joint Reconstruction Model for Multiple Objects without Alignment](https://mlsanity.com/paper/2603.25985/) (2026)
- [SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration](https://mlsanity.com/paper/2606.08402/) (2026)
- [FurnSet: Exploiting Repeats for 3D Scene Reconstruction](https://mlsanity.com/paper/2604.20093/) (2026)
- [ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation](https://mlsanity.com/paper/2606.12099/) (2026)
- [InSpace: Structure-Aware 3D Indoor Scene Generation from a Single 360deg Image](https://mlsanity.com/paper/2607.03990/) (2026)
- [PartMat: Material-Aware 3D Part Decomposition with a Single Global Latent](https://mlsanity.com/paper/2608.01825/) (2026)
- [SCULPT: Subtractive Composition for 3D Part Generation](https://mlsanity.com/paper/2608.13541/) (2026)
- [MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control](https://mlsanity.com/paper/2608.20448/) (2026)
- [Scaling Versatile 3D Assets Editing with a Million-Scale Dataset](https://mlsanity.com/paper/2609.34271/) (2026)
- [Seg3DParts: Segmentation-Grounded Controllable Part-Level 3D Generation](https://mlsanity.com/paper/2609.36918/) (2026)
- [Point2Part: Unified 3D Partitioning from Point Prompts](https://mlsanity.com/paper/2609.38180/) (2026)

## Abstract (arXiv)

Part-based 3D generation holds great potential for various applications. Previous part generators that represent parts using implicit vector-set tokens often suffer from insufficient geometric details. Another line of work adopts an explicit voxel representation but shares a global voxel grid among all parts; this often causes small parts to occupy too few voxels, leading to degraded quality. In this paper, we propose FullPart, a novel framework that combines both implicit and explicit paradigms. It first derives the bounding box layout through an implicit box vector-set diffusion process, a task that implicit diffusion handles effectively since box tokens contain little geometric detail. Then, it generates detailed parts, each within its own fixed full-resolution voxel grid. Instead of sharing a global low-resolution space, each part in our method - even small ones - is generated at full resolution, enabling the synthesis of intricate details. We further introduce a center-point encoding strategy to address the misalignment issue when exchanging information between parts of different actual sizes, thereby maintaining global coherence. Moreover, to tackle the scarcity of reliable part data, we present PartVerse-XL, the largest human-annotated 3D part dataset to date with 40K objects and 320K parts. Extensive experiments demonstrate that FullPart achieves state-of-the-art results in 3D part generation. We will release all code, data, and model to benefit future research in 3D part generation.
