# Accelerating Real-World Overtaking in F1TENTH Racing Employing Reinforcement Learning Methods

arXiv: https://arxiv.org/abs/2510.26040 · HTML: https://mlsanity.com/paper/2510.26040/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for autonomous driving and traffic, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 25 references that are in the map.
- First posted on arXiv 30 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for autonomous driving and traffic](https://mlsanity.com/deeprl/rl-for-autonomous-driving-and-traffic/)

## Builds on (most cited first, 9 of 9)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Goal Misgeneralization in Deep Reinforcement Learning](https://mlsanity.com/paper/2105.14111/) (2021)
- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learning](https://mlsanity.com/paper/2103.14666/) (2021)
- [Stochastic Dynamic Games in Belief Space](https://mlsanity.com/paper/1909.06963/) (2019)
- [ForzaETH Race Stack -- Scaled Autonomous Head-to-Head Racing on Fully Commercial off-the-Shelf Hardware](https://mlsanity.com/paper/2403.11784/) (2024)
- [TinyLidarNet: 2D LiDAR-based End-to-End Deep Learning Model for F1TENTH Autonomous Racing](https://mlsanity.com/paper/2410.07447/) (2024)
- [Gaussian Process-based Stochastic Model Predictive Control for Overtaking in Autonomous Racing](https://mlsanity.com/paper/2105.12236/) (2021)
- [Local NMPC on Global Optimised Path for Autonomous Racing](https://mlsanity.com/paper/2109.07105/) (2021)

## Abstract (arXiv)

While autonomous racing performance in Time-Trial scenarios has seen significant progress and development, autonomous wheel-to-wheel racing and overtaking are still severely limited. These limitations are particularly apparent in real-life driving scenarios where state-of-the-art algorithms struggle to safely or reliably complete overtaking manoeuvres. This is important, as reliable navigation around other vehicles is vital for safe autonomous wheel-to-wheel racing. The F1Tenth Competition provides a useful opportunity for developing wheel-to-wheel racing algorithms on a standardised physical platform. The competition format makes it possible to evaluate overtaking and wheel-to-wheel racing algorithms against the state-of-the-art. This research presents a novel racing and overtaking agent capable of learning to reliably navigate a track and overtake opponents in both simulation and reality. The agent was deployed on an F1Tenth vehicle and competed against opponents running varying competitive algorithms in the real world. The results demonstrate that the agent's training against opponents enables deliberate overtaking behaviours with an overtaking rate of 87% compared 56% for an agent trained just to race.
