# The Ray Tracing Sampler: Bayesian Sampling of Neural Networks for Everyone

arXiv: https://arxiv.org/abs/2510.25824 · HTML: https://mlsanity.com/paper/2510.25824/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 0 of its 14 references that are in the map.
- First posted on arXiv 29 Oct 2025.

## Abstract (arXiv)

We derive a family of Markov Chain Monte Carlo (MCMC) sampling methods based on following ray paths in a medium where the refractive index n(x) is a function of the desired likelihood L(x), extending past work on isokinetic sampling. The simplest ray tracing method propagates rays at constant speed through parameter space, leading to orders of magnitude higher resilience to heating for stochastic gradients as compared to both Hamiltonian Monte Carlo (HMC) and Stochastic Gradient HMC, as well as the ability to cross any likelihood barrier, including holes in parameter space. Using the simplest ray tracing method, we sample the posterior distributions of neural network outputs for a variety of different architectures, including a preliminary exploration of the 1.5 billion-parameter GPT-2 (Generative Pre-trained Transformer 2) architecture, all on a single consumer-level GPU. We also show that prior samplers including traditional HMC, the original microcanonical HMC, Metropolis, Gibbs, and even Monte Carlo integration are special cases within a generalized ray tracing framework, which can sample according to an arbitrary weighting function. Public code and documentation for C, JAX, and PyTorch are available at https://bitbucket.org/pbehroozi/ray-tracing-sampler/src
