# One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors

arXiv: https://arxiv.org/abs/2510.25241 · HTML: https://mlsanity.com/paper/2510.25241/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 52 references that are in the map.
- First posted on arXiv 29 Oct 2025.

## Builds on (most cited first, 30 of 35)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shot](https://mlsanity.com/paper/2307.00595/) (2023)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [Universal Humanoid Motion Representations for Physics-Based Control](https://mlsanity.com/paper/2310.04582/) (2023)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [Humanoid Locomotion as Next Token Prediction](https://mlsanity.com/paper/2402.19469/) (2024)
- [Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning](https://mlsanity.com/paper/2501.02116/) (2025)
- [AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control](https://mlsanity.com/paper/2505.03738/) (2025)
- [Learning Humanoid Locomotion with Perceptive Internal Model](https://mlsanity.com/paper/2411.14386/) (2024)
- [SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing](https://mlsanity.com/paper/2503.13836/) (2025)
- [SMooDi: Stylized Motion Diffusion Model](https://mlsanity.com/paper/2407.12783/) (2024)
- [Optimization-Based Control for Dynamic Legged Robots](https://mlsanity.com/paper/2211.11644/) (2022)
- [WANDR: Intention-guided Human Motion Generation](https://mlsanity.com/paper/2404.15383/) (2024)
- [You Only Teach Once: Learn One-Shot Bimanual Robotic Manipulation from Video Demonstrations](https://mlsanity.com/paper/2501.14208/) (2025)
- [One ACT Play: Single Demonstration Behavior Cloning with Action Chunking Transformers](https://mlsanity.com/paper/2309.10175/) (2023)
- [Realistic Human Motion Generation with Cross-Diffusion Models](https://mlsanity.com/paper/2312.10993/) (2023)
- [Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots](https://mlsanity.com/paper/2408.07295/) (2024)
- [VB-Com: Learning Vision-Blind Composite Humanoid Locomotion Against Deficient Perception](https://mlsanity.com/paper/2502.14814/) (2025)

## Abstract (arXiv)

Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a data-efficient adaptation approach that learns a new humanoid motion from a single non-walking target sample together with auxiliary walking motions and a walking-trained base model. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated environment for policy adaptation via reinforcement learning. Experimental evaluations on the CMU MoCap dataset demonstrate that our method consistently outperforms baselines, achieving superior performance across metrics. Our code is available at: https://github.com/hhuang-code/One-shot-WBM.
