# Monopoly Deal: A Benchmark Environment for Bounded One-Sided Response Games

arXiv: https://arxiv.org/abs/2510.25080 · HTML: https://mlsanity.com/paper/2510.25080/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 27 references that are in the map.
- First posted on arXiv 29 Oct 2025.

## Builds on (most cited first, 10 of 10)

- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Combining Deep Reinforcement Learning and Search for Imperfect-Information Games](https://mlsanity.com/paper/2007.13544/) (2020)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning](https://mlsanity.com/paper/2006.11751/) (2020)
- [Solving Imperfect-Information Games via Discounted Regret Minimization](https://mlsanity.com/paper/1809.04040/) (2018)
- [ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games](https://mlsanity.com/paper/1707.01067/) (2017)

## Abstract (arXiv)

Card games are widely used to study sequential decision-making under uncertainty, with real-world analogues in negotiation, finance, and cybersecurity. These games typically fall into three categories based on the flow of control: strictly sequential (players alternate single actions), deterministic response (some actions trigger a fixed outcome), and unbounded reciprocal response (alternating counterplays are permitted). A less-explored but strategically rich structure is the bounded one-sided response, where a player's action briefly transfers control to the opponent, who must satisfy a fixed condition through one or more moves before the turn resolves. We term games featuring this mechanism Bounded One-Sided Response Games (BORGs). We introduce a modified version of Monopoly Deal as a benchmark environment that isolates this dynamic, where a Rent action forces the opponent to choose payment assets. The gold-standard algorithm, Counterfactual Regret Minimization (CFR), converges on effective strategies without novel algorithmic extensions. A lightweight full-stack research platform unifies the environment, a parallelized CFR runtime, and a human-playable web interface. The trained CFR agent and source code are available at https://monopolydeal.ai.
