# ESCA: Enabling Seamless Codec Avatar Execution through Algorithm and Hardware Co-Optimization for Virtual Reality

arXiv: https://arxiv.org/abs/2510.24787 · HTML: https://mlsanity.com/paper/2510.24787/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 56 references that are in the map.
- First posted on arXiv 27 Oct 2025.

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [GPTQ: Accurate Post-Training Quantization for Generative Pre-trained Transformers](https://mlsanity.com/paper/2210.17323/) (2022)
- [SmoothQuant: Accurate and Efficient Post-Training Quantization for Large Language Models](https://mlsanity.com/paper/2211.10438/) (2022)
- [AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration](https://mlsanity.com/paper/2306.00978/) (2023)
- [QuaRot: Outlier-Free 4-Bit Inference in Rotated LLMs](https://mlsanity.com/paper/2404.00456/) (2024)
- [Learned Step Size Quantization](https://mlsanity.com/paper/1902.08153/) (2019)
- [Up or Down? Adaptive Rounding for Post-Training Quantization](https://mlsanity.com/paper/2004.10568/) (2020)
- [SpinQuant: LLM quantization with learned rotations](https://mlsanity.com/paper/2405.16406/) (2024)
- [OmniQuant: Omnidirectionally Calibrated Quantization for Large Language Models](https://mlsanity.com/paper/2308.13137/) (2023)
- [Low-bit Quantization of Neural Networks for Efficient Inference](https://mlsanity.com/paper/1902.06822/) (2019)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMs](https://mlsanity.com/paper/2406.01721/) (2024)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [Event Based, Near Eye Gaze Tracking Beyond 10,000Hz](https://mlsanity.com/paper/2004.03577/) (2020)
- [Neural Network Quantization with AI Model Efficiency Toolkit (AIMET)](https://mlsanity.com/paper/2201.08442/) (2022)
- [HQ-DiT: Efficient Diffusion Transformer with FP4 Hybrid Quantization](https://mlsanity.com/paper/2405.19751/) (2024)
- [DFRot: Achieving Outlier-Free and Massive Activation-Free for Rotated LLMs with Refined Rotation](https://mlsanity.com/paper/2412.00648/) (2024)
- [Packing Sparse Convolutional Neural Networks for Efficient Systolic Array Implementations: Column Combining Under Joint Optimization](https://mlsanity.com/paper/1811.04770/) (2018)
- [2DQuant: Low-bit Post-Training Quantization for Image Super-Resolution](https://mlsanity.com/paper/2406.06649/) (2024)
- [DiTAS: Quantizing Diffusion Transformers via Enhanced Activation Smoothing](https://mlsanity.com/paper/2409.07756/) (2024)
- [Co-designing a Sub-millisecond Latency Event-based Eye Tracking System with Submanifold Sparse CNN](https://mlsanity.com/paper/2404.14279/) (2024)
- [Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile Telepresence](https://mlsanity.com/paper/2304.11835/) (2023)
- [HDReason: Algorithm-Hardware Codesign for Hyperdimensional Knowledge Graph Reasoning](https://mlsanity.com/paper/2403.05763/) (2024)
- [BP-Im2col: Implicit Im2col Supporting AI Backpropagation on Systolic Arrays](https://mlsanity.com/paper/2209.09434/) (2022)

## Abstract (arXiv)

Photorealistic Codec Avatars (PCA), which generate high-fidelity human face renderings, are increasingly being used in Virtual Reality (VR) environments to enable immersive communication and interaction through deep learning-based generative models. However, these models impose significant computational demands, making real-time inference challenging on resource-constrained VR devices such as head-mounted displays, where latency and power efficiency are critical. To address this challenge, we propose an efficient post-training quantization (PTQ) method tailored for Codec Avatar models, enabling low-precision execution without compromising output quality. In addition, we design a custom hardware accelerator that can be integrated into the system-on-chip of VR devices to further enhance processing efficiency. Building on these components, we introduce ESCA, a full-stack optimization framework that accelerates PCA inference on edge VR platforms. Experimental results demonstrate that ESCA boosts FovVideoVDP quality scores by up to +0.39 over the best 4-bit baseline, delivers up to 3.36× latency reduction, and sustains a rendering rate of 100 frames per second in end-to-end tests, satisfying real-time VR requirements. These results demonstrate the feasibility of deploying high-fidelity codec avatars on resource-constrained devices, opening the door to more immersive and portable VR experiences.
