# Towards Quadrupedal Jumping and Walking for Dynamic Locomotion using Reinforcement Learning

arXiv: https://arxiv.org/abs/2510.24584 · HTML: https://mlsanity.com/paper/2510.24584/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 17 of its 28 references that are in the map.
- First posted on arXiv 28 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 17 of 17)

- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Learning to Jump from Pixels](https://mlsanity.com/paper/2110.15344/) (2021)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [Barkour: Benchmarking Animal-level Agility with Quadruped Robots](https://mlsanity.com/paper/2305.14654/) (2023)
- [Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuning](https://mlsanity.com/paper/2505.11164/) (2025)
- [Scientific Exploration of Challenging Planetary Analog Environments with a Team of Legged Robots](https://mlsanity.com/paper/2307.10079/) (2023)
- [Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design](https://mlsanity.com/paper/2401.16337/) (2024)
- [Contact-timing and Trajectory Optimization for 3D Jumping on Quadruped Robots](https://mlsanity.com/paper/2110.06764/) (2021)
- [Cafe-Mpc: A Cascaded-Fidelity Model Predictive Control Framework with Tuning-Free Whole-Body Control](https://mlsanity.com/paper/2403.03995/) (2024)
- [Trajectory Optimization Through Contacts and Automatic Gait Discovery for Quadrupeds](https://mlsanity.com/paper/1607.04537/) (2016)
- [Contact-Implicit Model Predictive Control: Controlling Diverse Quadruped Motions Without Pre-Planned Contact Modes or Trajectories](https://mlsanity.com/paper/2312.08961/) (2023)
- [SpaceHopper: A Small-Scale Legged Robot for Exploring Low-Gravity Celestial Bodies](https://mlsanity.com/paper/2403.02831/) (2024)
- [Olympus: A Jumping Quadruped for Planetary Exploration Utilizing Reinforcement Learning for In-Flight Attitude Control](https://mlsanity.com/paper/2503.03574/) (2025)

## Built on by (most cited first, 1 of 1)

- [Towards Low-Gravity Planetary Exploration using Reinforcement Learning for Walking, Jumping, and In-flight Attitude Control](https://mlsanity.com/paper/2605.24643/) (2026)

## Abstract (arXiv)

This paper presents a curriculum-based reinforcement learning framework for training precise and high-performance jumping policies for the robot `Olympus'. Separate policies are developed for vertical and horizontal jumps, leveraging a simple yet effective strategy. First, we densify the inherently sparse jumping reward using the laws of projectile motion. Next, a reference state initialization scheme is employed to accelerate the exploration of dynamic jumping behaviors without reliance on reference trajectories. We also present a walking policy that, when combined with the jumping policies, unlocks versatile and dynamic locomotion capabilities. Comprehensive testing validates walking on varied terrain surfaces and jumping performance that exceeds previous works, effectively crossing the Sim2Real gap. Experimental validation demonstrates horizontal jumps up to 1.25 m with centimeter accuracy and vertical jumps up to 1.0 m. Additionally, we show that with only minor modifications, the proposed method can be used to learn omnidirectional jumping.
