# Revising Second Order Terms in Deep Animation Video Coding

arXiv: https://arxiv.org/abs/2510.23561 · HTML: https://mlsanity.com/paper/2510.23561/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 32 references that are in the map.
- First posted on arXiv 27 Oct 2025.

## Builds on (most cited first, 19 of 19)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Neural Video Compression with Diverse Contexts](https://mlsanity.com/paper/2302.14402/) (2023)
- [Fine-Grained Head Pose Estimation Without Keypoints](https://mlsanity.com/paper/1710.00925/) (2017)
- [Neural Video Compression with Feature Modulation](https://mlsanity.com/paper/2402.17414/) (2024)
- [Temporal Context Mining for Learned Video Compression](https://mlsanity.com/paper/2111.13850/) (2021)
- [Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation](https://mlsanity.com/paper/2307.09906/) (2023)
- [What comprises a good talking-head video generation?: A Survey and Benchmark](https://mlsanity.com/paper/2005.03201/) (2020)
- [A Systematic Survey of Regularization and Normalization in GANs](https://mlsanity.com/paper/2008.08930/) (2020)
- [Low Bandwidth Video-Chat Compression using Deep Generative Models](https://mlsanity.com/paper/2012.00328/) (2020)
- [Ultra-low bitrate video conferencing using deep image animation](https://mlsanity.com/paper/2012.00346/) (2020)
- [Interactive Face Video Coding: A Generative Compression Framework](https://mlsanity.com/paper/2302.09919/) (2023)
- [Generative Compression for Face Video: A Hybrid Scheme](https://mlsanity.com/paper/2204.10055/) (2022)
- [Compressing Video Calls using Synthetic Talking Heads](https://mlsanity.com/paper/2210.03692/) (2022)

## Abstract (arXiv)

First Order Motion Model is a generative model that animates human heads based on very little motion information derived from keypoints. It is a promising solution for video communication because first it operates at very low bitrate and second its computational complexity is moderate compared to other learning based video codecs. However, it has strong limitations by design. Since it generates facial animations by warping source-images, it fails to recreate videos with strong head movements. This works concentrates on one specific kind of head movements, namely head rotations. We show that replacing the Jacobian transformations in FOMM by a global rotation helps the system to perform better on items with head-rotations while saving 40% to 80% of bitrate on P-frames. Moreover, we apply state-of-the-art normalization techniques to the discriminator to stabilize the adversarial training which is essential for generating visually appealing videos. We evaluate the performance by the learned metics LPIPS and DISTS to show the success our optimizations.
