# Mixed-Density Diffuser: Efficient Planning with Non-Uniform Temporal Resolution

arXiv: https://arxiv.org/abs/2510.23026 · HTML: https://mlsanity.com/paper/2510.23026/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 24 references that are in the map.
- First posted on arXiv 27 Oct 2025.

## Builds on (most cited first, 22 of 22)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling](https://mlsanity.com/paper/2209.14548/) (2022)
- [AdaptDiffuser: Diffusion Models as Adaptive Self-evolving Planners](https://mlsanity.com/paper/2302.01877/) (2023)
- [Simple Hierarchical Planning with Diffusion](https://mlsanity.com/paper/2401.02644/) (2024)
- [DiffuserLite: Towards Real-time Diffusion Planning](https://mlsanity.com/paper/2401.15443/) (2024)
- [CleanDiffuser: An Easy-to-use Modularized Library for Diffusion Models in Decision Making](https://mlsanity.com/paper/2406.09509/) (2024)
- [What Makes a Good Diffusion Planner for Decision Making?](https://mlsanity.com/paper/2503.00535/) (2025)

## Abstract (arXiv)

Recent studies demonstrate that diffusion planners benefit from sparse-step planning over single-step planning. Training models to skip steps in their trajectories helps capture long-term dependencies without additional memory or computational cost. However, predicting excessively sparse plans degrades performance. We hypothesize this temporal density threshold is non-uniform across a planning horizon and that certain parts of a predicted trajectory should be more densely generated. We propose Mixed-Density Diffuser (MDD), a diffusion planner where the densities throughout the horizon are tunable hyperparameters. We show that MDD surpasses the SOTA Diffusion Veteran (DV) framework across the Maze2D, Franka Kitchen, and Antmaze Datasets for Deep Data-Driven Reinforcement Learning (D4RL) task domains, achieving a new SOTA on the D4RL benchmark.
