# SceneDecorator: Towards Scene-Oriented Story Generation with Scene Planning and Scene Consistency

arXiv: https://arxiv.org/abs/2510.22994 · HTML: https://mlsanity.com/paper/2510.22994/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 60 references that are in the map.
- First posted on arXiv 27 Oct 2025.

## Builds on (most cited first, 30 of 43)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Multi-Concept Customization of Text-to-Image Diffusion](https://mlsanity.com/paper/2212.04488/) (2022)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [PhotoMaker: Customizing Realistic Human Photos via Stacked ID Embedding](https://mlsanity.com/paper/2312.04461/) (2023)
- [BoxDiff: Text-to-Image Synthesis with Training-Free Box-Constrained Diffusion](https://mlsanity.com/paper/2307.10816/) (2023)
- [StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation](https://mlsanity.com/paper/2405.01434/) (2024)
- [ReCo: Region-Controlled Text-to-Image Generation](https://mlsanity.com/paper/2211.15518/) (2022)
- [StoryGAN: A Sequential Conditional GAN for Story Visualization](https://mlsanity.com/paper/1812.02784/) (2018)
- [Training-Free Consistent Text-to-Image Generation](https://mlsanity.com/paper/2402.03286/) (2024)
- [Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion Models](https://mlsanity.com/paper/2306.00973/) (2023)
- [Make-A-Story: Visual Memory Conditioned Consistent Story Generation](https://mlsanity.com/paper/2211.13319/) (2022)
- [TaleCrafter: Interactive Story Visualization with Multiple Characters](https://mlsanity.com/paper/2305.18247/) (2023)
- [SEED-Story: Multimodal Long Story Generation with Large Language Model](https://mlsanity.com/paper/2407.08683/) (2024)
- [Synthesizing Coherent Story with Auto-Regressive Latent Diffusion Models](https://mlsanity.com/paper/2211.10950/) (2022)
- [The Chosen One: Consistent Characters in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2311.10093/) (2023)
- [LatentSync: Taming Audio-Conditioned Latent Diffusion Models for Lip Sync with SyncNet Supervision](https://mlsanity.com/paper/2412.09262/) (2024)
- [Integrating Visuospatial, Linguistic and Commonsense Structure into Story Visualization](https://mlsanity.com/paper/2110.10834/) (2021)
- [JarvisArt: Liberating Human Artistic Creativity via an Intelligent Photo Retouching Agent](https://mlsanity.com/paper/2506.17612/) (2025)

## Built on by (most cited first, 7 of 7)

- [WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation](https://mlsanity.com/paper/2511.22098/) (2025)
- [OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2604.11804/) (2026)
- [InnoAds-Composer: Efficient Condition Composition for E-Commerce Poster Generation](https://mlsanity.com/paper/2603.05898/) (2026)
- [HiFi-Inpaint: Towards High-Fidelity Reference-Based Inpainting for Generating Detail-Preserving Human-Product Images](https://mlsanity.com/paper/2603.02210/) (2026)
- [TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy](https://mlsanity.com/paper/2606.26092/) (2026)
- [MTVDiff: Multimodal Conditional Latent Diffusion for Enhanced Thermal-to-Visible Face Translation](https://mlsanity.com/paper/2607.19886/) (2026)
- [ThinkV2V: Unleashing the Reasoning Capability of MLLMs for Instruction-Guided Video Editing](https://mlsanity.com/paper/2609.38541/) (2026)

## Abstract (arXiv)

Recent text-to-image models have revolutionized image generation, but they still struggle with maintaining concept consistency across generated images. While existing works focus on character consistency, they often overlook the crucial role of scenes in storytelling, which restricts their creativity in practice. This paper introduces scene-oriented story generation, addressing two key challenges: (i) scene planning, where current methods fail to ensure scene-level narrative coherence by relying solely on text descriptions, and (ii) scene consistency, which remains largely unexplored in terms of maintaining scene consistency across multiple stories. We propose SceneDecorator, a training-free framework that employs VLM-Guided Scene Planning to ensure narrative coherence across different scenes in a ``global-to-local'' manner, and Long-Term Scene-Sharing Attention to maintain long-term scene consistency and subject diversity across generated stories. Extensive experiments demonstrate the superior performance of SceneDecorator, highlighting its potential to unleash creativity in the fields of arts, films, and games.
