# Gen-LangSplat: Generalized Language Gaussian Splatting with Pre-Trained Feature Compression

arXiv: https://arxiv.org/abs/2510.22930 · HTML: https://mlsanity.com/paper/2510.22930/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 25 references that are in the map.
- First posted on arXiv 27 Oct 2025.

## Builds on (most cited first, 22 of 22)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Open-Vocabulary Panoptic Segmentation with Text-to-Image Diffusion Models](https://mlsanity.com/paper/2303.04803/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [GaussianPro: 3D Gaussian Splatting with Progressive Propagation](https://mlsanity.com/paper/2402.14650/) (2024)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [Segment Any Point Cloud Sequences by Distilling Vision Foundation Models](https://mlsanity.com/paper/2306.09347/) (2023)
- [EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting](https://mlsanity.com/paper/2412.11520/) (2024)

## Built on by (most cited first, 1 of 1)

- [EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2603.04254/) (2026)

## Abstract (arXiv)

Modeling open-vocabulary language fields in 3D is essential for intuitive human-AI interaction and querying within physical environments. State-of-the-art approaches, such as LangSplat, leverage 3D Gaussian Splatting to efficiently construct these language fields, encoding features distilled from high-dimensional models like CLIP. However, this efficiency is currently offset by the requirement to train a scene-specific language autoencoder for feature compression, introducing a costly, per-scene optimization bottleneck that hinders deployment scalability. In this work, we introduce Gen-LangSplat, that eliminates this requirement by replacing the scene-wise autoencoder with a generalized autoencoder, pre-trained extensively on the large-scale ScanNet dataset. This architectural shift enables the use of a fixed, compact latent space for language features across any new scene without any scene-specific training. By removing this dependency, our entire language field construction process achieves a efficiency boost while delivering querying performance comparable to, or exceeding, the original LangSplat method. To validate our design choice, we perform a thorough ablation study empirically determining the optimal latent embedding dimension and quantifying representational fidelity using Mean Squared Error and cosine similarity between the original and reprojected 512-dimensional CLIP embeddings. Our results demonstrate that generalized embeddings can efficiently and accurately support open-vocabulary querying in novel 3D scenes, paving the way for scalable, real-time interactive 3D AI applications.
