# IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction

arXiv: https://arxiv.org/abs/2510.22706 · HTML: https://mlsanity.com/paper/2510.22706/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 43 references that are in the map.
- First posted on arXiv 26 Oct 2025.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Features](https://mlsanity.com/paper/2502.14786/) (2025)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Model](https://mlsanity.com/paper/2501.15830/) (2025)
- [Scaling Open-Vocabulary Image Segmentation with Image-Level Labels](https://mlsanity.com/paper/2112.12143/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representations](https://mlsanity.com/paper/2111.13152/) (2021)
- [Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception](https://mlsanity.com/paper/2306.06362/) (2023)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)

## Built on by (most cited first, 28 of 28)

- [Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction](https://mlsanity.com/paper/2601.04090/) (2026)
- [FlashVGGT: Efficient and Scalable Visual Geometry Transformers with Compressed Descriptor Attention](https://mlsanity.com/paper/2512.01540/) (2025)
- [Unified Semantic Transformer for 3D Scene Understanding](https://mlsanity.com/paper/2512.14364/) (2025)
- [Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence](https://mlsanity.com/paper/2603.07660/) (2026)
- [SM4RT: Learning Structured Motion Geometry for 4D Reconstruction](https://mlsanity.com/paper/2607.22534/) (2026)
- [FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views via Compact Semantic Representation](https://mlsanity.com/paper/2512.17541/) (2025)
- [FAST3DIS: Feed-forward Anchored Scene Transformer for 3D Instance Segmentation](https://mlsanity.com/paper/2603.25993/) (2026)
- [GAP-MLLM: Geometry-Aligned Pre-training for Activating 3D Spatial Perception in Multimodal Large Language Models](https://mlsanity.com/paper/2603.16461/) (2026)
- [SegVGGT: Joint 3D Reconstruction and Instance Segmentation from Multi-View Images](https://mlsanity.com/paper/2603.19926/) (2026)
- [FF3R: Feedforward Feature 3D Reconstruction from Unconstrained views](https://mlsanity.com/paper/2604.09862/) (2026)
- [Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation](https://mlsanity.com/paper/2604.09231/) (2026)
- [IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer](https://mlsanity.com/paper/2607.19228/) (2026)
- [IRIS-SLAM: Unified Geo-Instance Representations for Robust Semantic Localization and Mapping](https://mlsanity.com/paper/2602.18709/) (2026)
- [VG2GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2606.01573/) (2026)
- [Pano3D: Unified 3D Reconstruction and Panoptic Segmentation](https://mlsanity.com/paper/2606.14307/) (2026)
- [Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views](https://mlsanity.com/paper/2606.29513/) (2026)
- [PanoSeg3R: Feed-Forward 3D Semantic Segmentation for Panoramic Images with an Automatic Data Curation Pipeline](https://mlsanity.com/paper/2609.22687/) (2026)
- [SAM-V: Geometry-Aware Segment Anything for Multi-View Instance Segmentation](https://mlsanity.com/paper/2609.25490/) (2026)
- [S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction](https://mlsanity.com/paper/2603.14232/) (2026)
- [UniSem: Generalizable Semantic 3D Reconstruction from Sparse Unposed Images](https://mlsanity.com/paper/2603.17519/) (2026)
- [Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers](https://mlsanity.com/paper/2605.23892/) (2026)
- [Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models](https://mlsanity.com/paper/2605.28132/) (2026)
- [InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understanding](https://mlsanity.com/paper/2608.07144/) (2026)
- [GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2608.17535/) (2026)
- [CGGT: Curve-Grounded Geometry Transformer for 3D Parametric Curve Reconstruction](https://mlsanity.com/paper/2609.14521/) (2026)
- [S4VY: Segment Anything in Feed-Forward 4D Visual Geometry](https://mlsanity.com/paper/2609.36875/) (2026)
- [Every View Counts: View-Consistent Panoptic Quality for Multi-view Panoptic Segmentation](https://mlsanity.com/paper/2610.05911/) (2026)
- [From Pixels to Executable Physics: Behavior-Grounded World Models for Embodied Action Consequence Prediction](https://mlsanity.com/paper/2610.17630/) (2026)

## Abstract (arXiv)

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose InstanceGrounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline.
