# Toward Humanoid Brain-Body Co-design: Joint Optimization of Control and Morphology for Fall Recovery

arXiv: https://arxiv.org/abs/2510.22336 · HTML: https://mlsanity.com/paper/2510.22336/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 51 references that are in the map.
- First posted on arXiv 25 Oct 2025.

## Builds on (most cited first, 29 of 29)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control](https://mlsanity.com/paper/2007.04976/) (2020)
- [Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity](https://mlsanity.com/paper/1902.05546/) (2019)
- [Evolution Gym: A Large-Scale Benchmark for Evolving Soft Robots](https://mlsanity.com/paper/2201.09863/) (2022)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design](https://mlsanity.com/paper/2110.03659/) (2021)
- [Data-efficient Co-Adaptation of Morphology and Behaviour with Deep Reinforcement Learning](https://mlsanity.com/paper/1911.06832/) (2019)
- [Robust Recovery Controller for a Quadrupedal Robot using Deep Reinforcement Learning](https://mlsanity.com/paper/1901.07517/) (2019)
- [Body Transformer: Leveraging Robot Embodiment for Policy Learning](https://mlsanity.com/paper/2408.06316/) (2024)
- [Task-Agnostic Morphology Evolution](https://mlsanity.com/paper/2102.13100/) (2021)
- [Universal Morphology Control via Contextual Modulation](https://mlsanity.com/paper/2302.11070/) (2023)
- [Learning Modular Robot Control Policies](https://mlsanity.com/paper/2105.10049/) (2021)
- [Meta Reinforcement Learning for Optimal Design of Legged Robots](https://mlsanity.com/paper/2210.02750/) (2022)
- [Learning-based Design and Control for Quadrupedal Robots with Parallel-Elastic Actuators](https://mlsanity.com/paper/2301.03509/) (2023)
- [Soft Robots Learn to Crawl: Jointly Optimizing Design and Control with Sim-to-Real Transfer](https://mlsanity.com/paper/2202.04575/) (2022)
- [FRASA: An End-to-End Reinforcement Learning Agent for Fall Recovery and Stand Up of Humanoid Robots](https://mlsanity.com/paper/2410.08655/) (2024)
- [BodyGen: Advancing Towards Efficient Embodiment Co-Design](https://mlsanity.com/paper/2503.00533/) (2025)
- [Reinforcement learning for freeform robot design](https://mlsanity.com/paper/2310.05670/) (2023)
- [Robot Co-design: Beyond the Monotone Case](https://mlsanity.com/paper/1902.05880/) (2019)
- [Humanoid Robot Co-Design: Coupling Hardware Design with Gait Generation via Hybrid Zero Dynamics](https://mlsanity.com/paper/2308.10962/) (2023)
- [Convergent Functions, Divergent Forms](https://mlsanity.com/paper/2505.21665/) (2025)
- [Interactive Co-Design of Form and Function for Legged Robots using the Adjoint Method](https://mlsanity.com/paper/1801.00385/) (2018)
- [Pretraining-finetuning Framework for Efficient Co-design: A Case Study on Quadruped Robot Parkour](https://mlsanity.com/paper/2407.06770/) (2024)
- [Structural Optimization of Lightweight Bipedal Robot via SERL](https://mlsanity.com/paper/2408.15632/) (2024)

## Built on by (most cited first, 2 of 2)

- [Embodied Co-Design for Rapidly Evolving Agents: Taxonomy, Frontiers, and Challenges](https://mlsanity.com/paper/2512.04770/) (2025)
- [MOCHA: Multi-Objective Co-Design using Hypernetwork Architectures](https://mlsanity.com/paper/2609.30570/) (2026)

## Abstract (arXiv)

Humanoid robots represent a central frontier in embodied intelligence, as their anthropomorphic form enables natural deployment in humans' workspace. Brain-body co-design for humanoids presents a promising approach to realizing this potential by jointly optimizing control policies and physical morphology. Within this context, fall recovery emerges as a critical capability. It not only enhances safety and resilience but also integrates naturally with locomotion systems, thereby advancing the autonomy of humanoids. In this paper, we propose RoboCraft, a scalable humanoid co-design framework for fall recovery that iteratively improves performance through the coupled updates of control policy and morphology. A shared policy pretrained across multiple designs is progressively finetuned on high-performing morphologies, enabling efficient adaptation without retraining from scratch. Concurrently, morphology search is guided by human-inspired priors and optimization algorithms, supported by a priority buffer that balances reevaluation of promising candidates with the exploration of novel designs. Experiments show that RoboCraft achieves an average performance gain of 44.55% on seven public humanoid robots, with morphology optimization drives at least 40% of improvements in co-designing four humanoid robots, underscoring the critical role of humanoid co-design.
