# I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions

arXiv: https://arxiv.org/abs/2510.22161 · HTML: https://mlsanity.com/paper/2510.22161/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 84 references that are in the map.
- First posted on arXiv 25 Oct 2025.

## Builds on (most cited first, 30 of 52)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Deep Retinex Decomposition for Low-Light Enhancement](https://mlsanity.com/paper/1808.04560/) (2018)
- [What Can Transformers Learn In-Context? A Case Study of Simple Function Classes](https://mlsanity.com/paper/2208.01066/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [DehazeNet: An End-to-End System for Single Image Haze Removal](https://mlsanity.com/paper/1601.07661/) (2016)
- [MAXIM: Multi-Axis MLP for Image Processing](https://mlsanity.com/paper/2201.02973/) (2022)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [WorldScore: A Unified Evaluation Benchmark for World Generation](https://mlsanity.com/paper/2504.00983/) (2025)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [Towards artificial general intelligence via a multimodal foundation model](https://mlsanity.com/paper/2110.14378/) (2021)
- [Levels of AGI for Operationalizing Progress on the Path to AGI](https://mlsanity.com/paper/2311.02462/) (2023)
- [Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative Dataset](https://mlsanity.com/paper/1811.01343/) (2018)
- [Physics-Informed Diffusion Models](https://mlsanity.com/paper/2403.14404/) (2024)
- [You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correction](https://mlsanity.com/paper/2205.14871/) (2022)
- [STI-Bench: Are MLLMs Ready for Precise Spatial-Temporal World Understanding?](https://mlsanity.com/paper/2503.23765/) (2025)

## Built on by (most cited first, 17 of 17)

- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model](https://mlsanity.com/paper/2604.03039/) (2026)
- [NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results](https://mlsanity.com/paper/2604.04135/) (2026)
- [Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis](https://mlsanity.com/paper/2602.18322/) (2026)
- [CLIP-Guided Data Augmentation for Night-Time Image Dehazing](https://mlsanity.com/paper/2604.05500/) (2026)
- [3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models](https://mlsanity.com/paper/2604.05687/) (2026)
- [Dual-Branch Remote Sensing Infrared Image Super-Resolution](https://mlsanity.com/paper/2604.10112/) (2026)
- [SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration](https://mlsanity.com/paper/2604.05301/) (2026)
- [Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch Compensation](https://mlsanity.com/paper/2604.11564/) (2026)
- [Beyond Model Design: Data-Centric Training and Self-Ensemble for Gaussian Color Image Denoising](https://mlsanity.com/paper/2604.11468/) (2026)
- [RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modeling](https://mlsanity.com/paper/2605.05941/) (2026)
- [Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splatting](https://mlsanity.com/paper/2604.11142/) (2026)
- [FluxFlow: Conservative Flow-Matching for Astronomical Image Super-Resolution](https://mlsanity.com/paper/2605.03749/) (2026)
- [WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos](https://mlsanity.com/paper/2602.20556/) (2026)
- [Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting](https://mlsanity.com/paper/2606.11841/) (2026)
- [FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting](https://mlsanity.com/paper/2609.06017/) (2026)
- [Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization](https://mlsanity.com/paper/2609.11223/) (2026)

## Abstract (arXiv)

Participating in efforts to endow generative AI with the 3D physical world perception, we propose I2-NeRF, a novel neural radiance field framework that enhances isometric and isotropic metric perception under media degradation. While existing NeRF models predominantly rely on object-centric sampling, I2-NeRF introduces a reverse-stratified upsampling strategy to achieve near-uniform sampling across 3D space, thereby preserving isometry. We further present a general radiative formulation for media degradation that unifies emission, absorption, and scattering into a particle model governed by the Beer-Lambert attenuation law. By composing the direct and media-induced in-scatter radiance, this formulation extends naturally to complex media environments such as underwater, haze, and even low-light scenes. By treating light propagation uniformly in both vertical and horizontal directions, I2-NeRF enables isotropic metric perception and can even estimate medium properties such as water depth. Experiments on real-world datasets demonstrate that our method significantly improves both reconstruction fidelity and physical plausibility compared to existing approaches.
