# Gestura: A LVLM-Powered System Bridging Motion and Semantics for Real-Time Free-Form Gesture Understanding

arXiv: https://arxiv.org/abs/2510.21814 · HTML: https://mlsanity.com/paper/2510.21814/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 53 references that are in the map.
- First posted on arXiv 21 Oct 2025.

## Builds on (most cited first, 14 of 14)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Towards Revealing the Mystery behind Chain of Thought: A Theoretical Perspective](https://mlsanity.com/paper/2305.15408/) (2023)
- [GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents](https://mlsanity.com/paper/2303.14613/) (2023)
- [Analysis of the hands in egocentric vision: A survey](https://mlsanity.com/paper/1912.10867/) (2019)
- [IPN Hand: A Video Dataset and Benchmark for Real-Time Continuous Hand Gesture Recognition](https://mlsanity.com/paper/2005.02134/) (2020)
- [Sasha: Creative Goal-Oriented Reasoning in Smart Homes with Large Language Models](https://mlsanity.com/paper/2305.09802/) (2023)
- [Survey on Hand Gesture Recognition from Visual Input](https://mlsanity.com/paper/2501.11992/) (2025)
- [ChaLearn Looking at People: IsoGD and ConGD Large-scale RGB-D Gesture Recognition](https://mlsanity.com/paper/1907.12193/) (2019)
- [MAPLE: Mobile App Prediction Leveraging Large Language Model Embeddings](https://mlsanity.com/paper/2309.08648/) (2023)
- [Exploring Uni-manual Around Ear Off-Device Gestures for Earables](https://mlsanity.com/paper/2401.17605/) (2024)

## Built on by (most cited first, 1 of 1)

- [GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions](https://mlsanity.com/paper/2605.15764/) (2026)

## Abstract (arXiv)

Free-form gesture understanding is highly appealing for human-computer interaction, as it liberates users from the constraints of predefined gesture categories. However, the sole existing solution GestureGPT suffers from limited recognition accuracy and slow response times. In this paper, we propose Gestura, an end-to-end system for free-form gesture understanding. Gestura harnesses a pre-trained Large Vision-Language Model (LVLM) to align the highly dynamic and diverse patterns of free-form gestures with high-level semantic concepts. To better capture subtle hand movements across different styles, we introduce a Landmark Processing Module that compensate for LVLMs' lack of fine-grained domain knowledge by embedding anatomical hand priors. Further, a Chain-of-Thought (CoT) reasoning strategy enables step-by-step semantic inference, transforming shallow knowledge into deep semantic understanding and significantly enhancing the model's ability to interpret ambiguous or unconventional gestures. Together, these components allow Gestura to achieve robust and adaptable free-form gesture comprehension. Additionally, we have developed the first open-source dataset for free-form gesture intention reasoning and understanding with over 300,000 annotated QA pairs.
