# Epipolar Geometry Improves Video Generation Models

arXiv: https://arxiv.org/abs/2510.21615 · HTML: https://mlsanity.com/paper/2510.21615/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 43 of its 60 references that are in the map.
- First posted on arXiv 24 Oct 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 43)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Building Normalizing Flows with Stochastic Interpolants](https://mlsanity.com/paper/2209.15571/) (2022)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [Directly Fine-Tuning Diffusion Models on Differentiable Rewards](https://mlsanity.com/paper/2309.17400/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [Aligning Text-to-Image Diffusion Models with Reward Backpropagation](https://mlsanity.com/paper/2310.03739/) (2023)
- [Improving Video Generation with Human Feedback](https://mlsanity.com/paper/2501.13918/) (2025)
- [Stable Virtual Camera: Generative View Synthesis with Diffusion Models](https://mlsanity.com/paper/2503.14489/) (2025)
- [MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions](https://mlsanity.com/paper/2407.06358/) (2024)
- [Training-free Camera Control for Video Generation](https://mlsanity.com/paper/2406.10126/) (2024)
- [CamI2V: Camera-Controlled Image-to-Video Diffusion Model](https://mlsanity.com/paper/2410.15957/) (2024)

## Built on by (most cited first, 26 of 26)

- [VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward](https://mlsanity.com/paper/2603.26599/) (2026)
- [VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation](https://mlsanity.com/paper/2601.23286/) (2026)
- [Geometry-Aware Implicit Memory for Video World Models](https://mlsanity.com/paper/2606.02436/) (2026)
- [ViMax: Agentic Video Generation](https://mlsanity.com/paper/2606.07649/) (2026)
- [World Reconstruction From Inconsistent Views](https://mlsanity.com/paper/2603.16736/) (2026)
- [VIGOR: VIdeo Geometry-Oriented Reward for Temporal Generative Alignment](https://mlsanity.com/paper/2603.16271/) (2026)
- [VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modeling](https://mlsanity.com/paper/2606.14162/) (2026)
- [Video Understanding: From Geometry and Semantics to Unified Models](https://mlsanity.com/paper/2603.17840/) (2026)
- [GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction](https://mlsanity.com/paper/2512.25073/) (2025)
- [Geo-Align: Video Generation Alignment via Metric Geometry Reward](https://mlsanity.com/paper/2605.23903/) (2026)
- [GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation](https://mlsanity.com/paper/2605.18365/) (2026)
- [Drift-Resistant Navigation World Model with Anchored Epipolar Guidance](https://mlsanity.com/paper/2605.24761/) (2026)
- [Off-Manifold Refinement: Guiding Video Generators with a Frozen World Model](https://mlsanity.com/paper/2608.29904/) (2026)
- [Probing into Camera Control of Video Models](https://mlsanity.com/paper/2605.14815/) (2026)
- [Feed-Forward Gaussian Splatting from Sparse Aerial Views](https://mlsanity.com/paper/2605.19949/) (2026)
- [MMDiff: Extending Diffusion Transformers for Multi-Modal Generation](https://mlsanity.com/paper/2606.16673/) (2026)
- [FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation](https://mlsanity.com/paper/2606.24876/) (2026)
- [Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models](https://mlsanity.com/paper/2608.19556/) (2026)
- [FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors](https://mlsanity.com/paper/2608.23549/) (2026)
- [CompAdapt: Adaptable Composite Motion Modeling for Physics-Consistent Text-to-Video Generation](https://mlsanity.com/paper/2609.21455/) (2026)
- [EPIC: Epipolar-Consistent 360deg Immersive Stereo Video Generation](https://mlsanity.com/paper/2609.38689/) (2026)
- [Video Generation Models: A Survey of Post-Training and Alignment](https://mlsanity.com/paper/2610.00812/) (2026)
- [HiPhy: Hierarchical Alignment for Physically-Plausible Multi-Principle Video Generation](https://mlsanity.com/paper/2610.02197/) (2026)
- [LoGo: Local-Global Rewards for Consistent Long-Horizon Video Generation](https://mlsanity.com/paper/2610.03636/) (2026)
- [WorldAlign: Decoupled 4D Reward for World-Consistent Video Generation](https://mlsanity.com/paper/2610.12382/) (2026)
- [GeoFix: Geometry Fixing for 4D Consistent Generation](https://mlsanity.com/paper/2610.14293/) (2026)

## Abstract (arXiv)

Video generation models have advanced significantly through the latent diffusion transformers trained with rectified flow techniques. Yet these models still struggle with geometric inconsistencies, unstable motion, and visual artifacts that break the illusion of realistic 3D scenes. 3D-consistent video generation could significantly impact numerous downstream applications in generation and reconstruction tasks. We explore how epipolar geometry constraints improve modern video diffusion models. Despite using massive training data, these models fail to capture fundamental geometric principles. We align diffusion models using pairwise epipolar geometry constraints via preference-based optimization, directly addressing unstable trajectories and geometric artifacts through mathematically principled geometric enforcement. Our approach efficiently enforces geometric principles without requiring end-to-end differentiability. Evaluation demonstrates that classical geometric constraints provide more stable optimization signals than modern learned metrics. Training on static scenes with dynamic cameras ensures metric quality while the model generalizes to various dynamic scenes. By bridging data-driven learning with classical computer vision, we reduce epipolar error by 31% and improve human-rated consistency from 54% to 72% without compromising visual quality.
