# Enhancing Tactile-based Reinforcement Learning for Robotic Control

arXiv: https://arxiv.org/abs/2510.21609 · HTML: https://mlsanity.com/paper/2510.21609/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 61 of its 77 references that are in the map.
- First posted on arXiv 24 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 61)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [In-Hand Object Rotation via Rapid Motor Adaptation](https://mlsanity.com/paper/2210.04887/) (2022)
- [Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes](https://mlsanity.com/paper/2211.11744/) (2022)
- [The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixels](https://mlsanity.com/paper/2101.02722/) (2021)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Making Sense of Vision and Touch: Learning Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1907.13098/) (2019)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [Decoupling Value and Policy for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2102.10330/) (2021)
- [Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play](https://mlsanity.com/paper/2303.12076/) (2023)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)

## Built on by (most cited first, 5 of 5)

- [Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulation](https://mlsanity.com/paper/2607.01067/) (2026)
- [HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments](https://mlsanity.com/paper/2604.14944/) (2026)
- [Egocentric Tactile and Proximity Sensors as Observation Priors for Humanoid Collision Avoidance](https://mlsanity.com/paper/2604.25554/) (2026)
- [roto 2.0: The Robot Tactile Olympiad](https://mlsanity.com/paper/2605.21429/) (2026)
- [Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation](https://mlsanity.com/paper/2605.28812/) (2026)

## Abstract (arXiv)

Achieving safe, reliable real-world robotic manipulation requires agents to evolve beyond vision and incorporate tactile sensing to overcome sensory deficits and reliance on idealised state information. Despite its potential, the efficacy of tactile sensing in reinforcement learning (RL) remains inconsistent. We address this by developing self-supervised learning (SSL) methodologies to more effectively harness tactile observations, focusing on a scalable setup of proprioception and sparse binary contacts. We empirically demonstrate that sparse binary tactile signals are critical for dexterity, particularly for interactions that proprioceptive control errors do not register, such as decoupled robot-object motions. Our agents achieve superhuman dexterity in complex contact tasks (ball bouncing and Baoding ball rotation). Furthermore, we find that decoupling the SSL memory from the on-policy memory can improve performance. We release the Robot Tactile Olympiad (RoTO) benchmark to standardise and promote future research in tactile-based manipulation. Project page: https://elle-miller.github.io/tactile_rl
