# PhysWorld: From Real Videos to World Models of Deformable Objects via Physics-Aware Demonstration Synthesis

arXiv: https://arxiv.org/abs/2510.21447 · HTML: https://mlsanity.com/paper/2510.21447/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 36 of its 48 references that are in the map.
- First posted on arXiv 24 Oct 2025.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 36)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyond](https://mlsanity.com/paper/2504.11451/) (2025)
- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [Learning to Manipulate Deformable Objects without Demonstrations](https://mlsanity.com/paper/1910.13439/) (2019)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation](https://mlsanity.com/paper/2501.18982/) (2025)
- [DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactions](https://mlsanity.com/paper/1906.03853/) (2019)
- [ComPhy: Compositional Physical Reasoning of Objects and Events from Videos](https://mlsanity.com/paper/2205.01089/) (2022)
- [Learning Visible Connectivity Dynamics for Cloth Smoothing](https://mlsanity.com/paper/2105.10389/) (2021)
- [Learning Neural Constitutive Laws From Motion Observations for Generalizable PDE Dynamics](https://mlsanity.com/paper/2304.14369/) (2023)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://mlsanity.com/paper/2311.13099/) (2023)
- [NeuPhysics: Editable Neural Geometry and Physics from Monocular Videos](https://mlsanity.com/paper/2210.12352/) (2022)
- [GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation](https://mlsanity.com/paper/2406.14927/) (2024)
- [Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling](https://mlsanity.com/paper/2410.18912/) (2024)
- [Virtual Elastic Objects](https://mlsanity.com/paper/2201.04623/) (2022)

## Built on by (most cited first, 10 of 10)

- [How Far Are Surgeons from Surgical World Models? A Pilot Study on Zero-shot Surgical Video Generation with Expert Assessment](https://mlsanity.com/paper/2511.01775/) (2025)
- [ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions](https://mlsanity.com/paper/2603.25791/) (2026)
- [ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction](https://mlsanity.com/paper/2605.14398/) (2026)
- [SWoMo: Neuro-Symbolic World Model for Cataract Surgery Simulation](https://mlsanity.com/paper/2605.16530/) (2026)
- [MatPhys: Learning Material-Aware Physics Parameters for Deformable Object Simulation from Videos](https://mlsanity.com/paper/2605.19386/) (2026)
- [PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions](https://mlsanity.com/paper/2605.09538/) (2026)
- [EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video](https://mlsanity.com/paper/2606.16202/) (2026)
- [PhysReal: Learning Real-World Deformable Object Physics via Hybrid Constitutive Modeling](https://mlsanity.com/paper/2609.07532/) (2026)
- [AgentVidBench: A Multi-Hop Video Question Answering Benchmark for Evaluating MLLM Agents](https://mlsanity.com/paper/2609.21386/) (2026)
- [Counterfactual Action Evaluation, Observation Bottlenecks, and Representation Geometry in Joint-Embedding Predictive World Models](https://mlsanity.com/paper/2610.02860/) (2026)

## Abstract (arXiv)

Interactive world models that simulate object dynamics are crucial for robotics, VR, and AR. However, it remains a significant challenge to learn physics-consistent dynamics models from limited real-world video data, especially for deformable objects with spatially-varying physical properties. To overcome the challenge of data scarcity, we propose PhysWorld, a novel framework that utilizes a simulator to synthesize physically plausible and diverse demonstrations to learn efficient world models. Specifically, we first construct a physics-consistent digital twin within MPM simulator via constitutive model selection and global-to-local optimization of physical properties. Subsequently, we apply part-aware perturbations to the physical properties and generate various motion patterns for the digital twin, synthesizing extensive and diverse demonstrations. Finally, using these demonstrations, we train a lightweight GNN-based world model that is embedded with physical properties. The real video can be used to further refine the physical properties. PhysWorld achieves accurate and fast future predictions for various deformable objects, and also generalizes well to novel interactions. Experiments show that PhysWorld has competitive performance while enabling inference speeds 47 times faster than the recent state-of-the-art method, i.e., PhysTwin.
