# ZING-3D: Zero-shot Incremental 3D Scene Graphs via Vision-Language Models

arXiv: https://arxiv.org/abs/2510.21069 · HTML: https://mlsanity.com/paper/2510.21069/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 19 of its 25 references that are in the map.
- First posted on arXiv 24 Oct 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 19 of 19)

- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Open-vocabulary Object Detection via Vision and Language Knowledge Distillation](https://mlsanity.com/paper/2104.13921/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Open-Vocabulary DETR with Conditional Matching](https://mlsanity.com/paper/2203.11876/) (2022)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [Learning Object-Language Alignments for Open-Vocabulary Object Detection](https://mlsanity.com/paper/2211.14843/) (2022)
- [Bridging Vision and Language Encoders: Parameter-Efficient Tuning for Referring Image Segmentation](https://mlsanity.com/paper/2307.11545/) (2023)
- [Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuning](https://mlsanity.com/paper/2208.08165/) (2022)
- [Open Images V5 Text Annotation and Yet Another Mask Text Spotter](https://mlsanity.com/paper/2106.12326/) (2021)
- [Expanding Scene Graph Boundaries: Fully Open-vocabulary Scene Graph Generation via Visual-Concept Alignment and Retention](https://mlsanity.com/paper/2311.10988/) (2023)
- [Scene-Graph ViT: End-to-End Open-Vocabulary Visual Relationship Detection](https://mlsanity.com/paper/2403.14270/) (2024)
- [LLaVA-SG: Leveraging Scene Graphs as Visual Semantic Expression in Vision-Language Models](https://mlsanity.com/paper/2408.16224/) (2024)

## Built on by (most cited first, 1 of 1)

- [Finder: Agentic Closed-Loop Object Finding for Embodied Grounding](https://mlsanity.com/paper/2609.18058/) (2026)

## Abstract (arXiv)

Understanding and reasoning about complex 3D environments requires structured scene representations that capture not only objects but also their semantic and spatial relationships. While recent works on 3D scene graph generation have leveraged pretrained VLMs without task-specific fine-tuning, they are largely confined to single-view settings, fail to support incremental updates as new observations arrive and lack explicit geometric grounding in 3D space, all of which are essential for embodied scenarios. In this paper, we propose, ZING-3D, a framework that leverages the vast knowledge of pretrained foundation models to enable open-vocabulary recognition and generate a rich semantic representation of the scene in a zero-shot manner while also enabling incremental updates and geometric grounding in 3D space, making it suitable for downstream robotics applications. Our approach leverages VLM reasoning to generate a rich 2D scene graph, which is grounded in 3D using depth information. Nodes represent open-vocabulary objects with features, 3D locations, and semantic context, while edges capture spatial and semantic relations with inter-object distances. Our experiments on scenes from the Replica and HM3D dataset show that ZING-3D is effective at capturing spatial and relational knowledge without the need of task-specific training.
