# Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach

arXiv: https://arxiv.org/abs/2510.20235 · HTML: https://mlsanity.com/paper/2510.20235/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 37 of its 65 references that are in the map.
- First posted on arXiv 23 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 37)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [Bridging the Gap Between Value and Policy Based Reinforcement Learning](https://mlsanity.com/paper/1702.08892/) (2017)
- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Fast Global Convergence of Natural Policy Gradient Methods with Entropy Regularization](https://mlsanity.com/paper/2007.06558/) (2020)
- [Exploration-Exploitation in Constrained MDPs](https://mlsanity.com/paper/2003.02189/) (2020)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Breaking the Sample Size Barrier in Model-Based Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2005.12900/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Reinforcement Learning with Convex Constraints](https://mlsanity.com/paper/1906.09323/) (2019)
- [Learning Fair Policies in Multiobjective (Deep) Reinforcement Learning with Average and Discounted Rewards](https://mlsanity.com/paper/2008.07773/) (2020)
- [PD-MORL: Preference-Driven Multi-Objective Reinforcement Learning Algorithm](https://mlsanity.com/paper/2208.07914/) (2022)
- [On the Linear convergence of Natural Policy Gradient Algorithm](https://mlsanity.com/paper/2105.01424/) (2021)
- [Distributionally Robust Reinforcement Learning](https://mlsanity.com/paper/1902.08708/) (2019)
- [Distributional Robustness and Regularization in Reinforcement Learning](https://mlsanity.com/paper/2003.02894/) (2020)
- [State Augmented Constrained Reinforcement Learning: Overcoming the Limitations of Learning with Rewards](https://mlsanity.com/paper/2102.11941/) (2021)
- [Urban Driving with Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1811.08586/) (2018)
- [A Max-Min Entropy Framework for Reinforcement Learning](https://mlsanity.com/paper/2106.10517/) (2021)
- [Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01050/) (2022)
- [Truly No-Regret Learning in Constrained MDPs](https://mlsanity.com/paper/2402.15776/) (2024)
- [Welfare and Fairness in Multi-objective Reinforcement Learning](https://mlsanity.com/paper/2212.01382/) (2022)
- [Regularized Gradient Descent Ascent for Two-Player Zero-Sum Markov Games](https://mlsanity.com/paper/2205.13746/) (2022)
- [Upper and Lower Bounds for Distributionally Robust Off-Dynamics Reinforcement Learning](https://mlsanity.com/paper/2409.20521/) (2024)
- [Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent](https://mlsanity.com/paper/2205.15294/) (2022)
- [The Max-Min Formulation of Multi-Objective Reinforcement Learning: From Theory to a Model-Free Algorithm](https://mlsanity.com/paper/2406.07826/) (2024)
- [Alternating Mirror Descent for Constrained Min-Max Games](https://mlsanity.com/paper/2206.04160/) (2022)

## Built on by (most cited first, 5 of 5)

- [Flow Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2602.18015/) (2026)
- [Multi-Objective Reinforcement Learning for Large-Scale Tote Allocation in Human-Robot Collaborative Fulfillment Centers](https://mlsanity.com/paper/2602.24182/) (2026)
- [Auction-Based Online Policy Adaptation for Evolving Objectives](https://mlsanity.com/paper/2604.02151/) (2026)
- [MATO: Multi-objective Personalized Alignment with Test-time Optimization for Large Language Models](https://mlsanity.com/paper/2605.25342/) (2026)
- [Constrained Multi-Objective Reinforcement Learning with Max-Min Criterion](https://mlsanity.com/paper/2605.31388/) (2026)

## Abstract (arXiv)

In this paper, we propose a provably convergent and practical framework for multi-objective reinforcement learning with max-min criterion. From a game-theoretic perspective, we reformulate max-min multi-objective reinforcement learning as a two-player zero-sum regularized continuous game and introduce an efficient algorithm based on mirror descent. Our approach simplifies the policy update while ensuring global last-iterate convergence. We provide a comprehensive theoretical analysis on our algorithm, including iteration complexity under both exact and approximate policy evaluations, as well as sample complexity bounds. To further enhance performance, we modify the proposed algorithm with adaptive regularization. Our experiments demonstrate the convergence behavior of the proposed algorithm in tabular settings, and our implementation for deep reinforcement learning significantly outperforms previous baselines in many MORL environments.
