# Inverse Image-Based Rendering for Light Field Generation from Single Images

arXiv: https://arxiv.org/abs/2510.20132 · HTML: https://mlsanity.com/paper/2510.20132/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 67 references that are in the map.
- First posted on arXiv 23 Oct 2025.

## Builds on (most cited first, 30 of 39)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)
- [Stable View Synthesis](https://mlsanity.com/paper/2011.07233/) (2020)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)
- [Generalizable Patch-Based Neural Rendering](https://mlsanity.com/paper/2207.10662/) (2022)
- [3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis](https://mlsanity.com/paper/2404.06270/) (2024)
- [Extreme View Synthesis](https://mlsanity.com/paper/1812.04777/) (2018)
- [Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis from a Single Image](https://mlsanity.com/paper/2012.09854/) (2020)
- [MultiDiff: Consistent Novel View Synthesis from a Single Image](https://mlsanity.com/paper/2406.18524/) (2024)
- [Learning to Synthesize a 4D RGBD Light Field from a Single Image](https://mlsanity.com/paper/1708.03292/) (2017)

## Abstract (arXiv)

A concept of light-fields computed from multiple view images on regular grids has proven its benefit for scene representations, and supported realistic renderings of novel views and photographic effects such as refocusing and shallow depth of field. In spite of its effectiveness of light flow computations, obtaining light fields requires either computational costs or specialized devices like a bulky camera setup and a specialized microlens array. In an effort to broaden its benefit and applicability, in this paper, we propose a novel view synthesis method for light field generation from only single images, named inverse image-based rendering. Unlike previous attempts to implicitly rebuild 3D geometry or to explicitly represent objective scenes, our method reconstructs light flows in a space from image pixels, which behaves in the opposite way to image-based rendering. To accomplish this, we design a neural rendering pipeline to render a target ray in an arbitrary viewpoint. Our neural renderer first stores the light flow of source rays from the input image, then computes the relationships among them through cross-attention, and finally predicts the color of the target ray based on these relationships. After the rendering pipeline generates the first novel view from a single input image, the generated out-of-view contents are updated to the set of source rays. This procedure is iteratively performed while ensuring the consistent generation of occluded contents. We demonstrate that our inverse image-based rendering works well with various challenging datasets without any retraining or finetuning after once trained on synthetic dataset, and outperforms relevant state-of-the-art novel view synthesis methods.
