# Learning Personalized Ad Impact via Contextual Reinforcement Learning under Delayed Rewards

arXiv: https://arxiv.org/abs/2510.20055 · HTML: https://mlsanity.com/paper/2510.20055/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 53 references that are in the map.
- First posted on arXiv 22 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 21 of 21)

- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Contextual Markov Decision Processes](https://mlsanity.com/paper/1502.02259/) (2015)
- [Nearly Optimal Algorithms for Linear Contextual Bandits with Adversarial Corruptions](https://mlsanity.com/paper/2205.06811/) (2022)
- [Online learning in repeated auctions](https://mlsanity.com/paper/1511.05720/) (2015)
- [Learning to Bid Without Knowing your Value](https://mlsanity.com/paper/1711.01333/) (2017)
- [Optimal No-regret Learning in Repeated First-price Auctions](https://mlsanity.com/paper/2003.09795/) (2020)
- [Auto-bidding and Auctions in Online Advertising: A Survey](https://mlsanity.com/paper/2408.07685/) (2024)
- [Online Sparse Reinforcement Learning](https://mlsanity.com/paper/2011.04018/) (2020)
- [Bidding Machine: Learning to Bid for Directly Optimizing Profits in Display Advertising](https://mlsanity.com/paper/1803.02194/) (2018)
- [Learning to Bid in Contextual First Price Auctions](https://mlsanity.com/paper/2109.03173/) (2021)
- [Learning Neural Contextual Bandits Through Perturbed Rewards](https://mlsanity.com/paper/2201.09910/) (2022)
- [Optimism in Face of a Context: Regret Guarantees for Stochastic Contextual MDP](https://mlsanity.com/paper/2207.11126/) (2022)
- [Leveraging the Hints: Adaptive Bidding in Repeated First-Price Auctions](https://mlsanity.com/paper/2211.06358/) (2022)
- [Efficient Algorithms for Generalized Linear Bandits with Heavy-tailed Rewards](https://mlsanity.com/paper/2310.18701/) (2023)
- [Learning Efficiently Function Approximation for Contextual MDP](https://mlsanity.com/paper/2203.00995/) (2022)
- [Efficient Rate Optimal Regret for Adversarial Contextual MDPs Using Online Function Approximation](https://mlsanity.com/paper/2303.01464/) (2023)
- [Online Second Price Auction with Semi-bandit Feedback Under the Non-Stationary Setting](https://mlsanity.com/paper/1911.05949/) (2019)
- [Incrementality Bidding via Reinforcement Learning under Mixed and Delayed Rewards](https://mlsanity.com/paper/2206.01293/) (2022)
- [Online Learning in Contextual Second-Price Pay-Per-Click Auctions](https://mlsanity.com/paper/2310.05047/) (2023)
- [Estimating Individual Advertising Effect in E-Commerce](https://mlsanity.com/paper/1903.04149/) (2019)
- [Improved Online Learning Algorithms for CTR Prediction in Ad Auctions](https://mlsanity.com/paper/2403.00845/) (2024)

## Abstract (arXiv)

Online advertising platforms use automated auctions to connect advertisers with potential customers, requiring effective bidding strategies to maximize profits. Accurate ad impact estimation requires considering three key factors: delayed and long-term effects, cumulative ad impacts such as reinforcement or fatigue, and customer heterogeneity. However, these effects are often not jointly addressed in previous studies. To capture these factors, we model ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards. For efficient estimation, we propose a two-stage maximum likelihood estimator combined with data-splitting strategies, ensuring controlled estimation error based on the first-stage estimator's (in)accuracy. Building on this, we design a reinforcement learning algorithm to derive efficient personalized bidding strategies. This approach achieves a near-optimal regret bound of tildeO(dH2√T), where d is the contextual dimension, H is the number of rounds, and T is the number of customers. Our theoretical findings are validated by simulation experiments.
